Crypt Wars Changelog

Here is where you can follow all the improvements made to Zedwork!

Re: Crypt Wars Changelog

Postby Dax23333 » Wed Jul 06, 2016 8:37 pm

Versions 19 and 20.

Fixes:
-Fireballs launched from each teams tower no longer set fire to things. (Thanks Zed!)
-Finished the ceilings inside the side towers that I had somehow not done.
-Fixed an incorrectly placed marker and subsequent misplaced chest full of diamond gear that diddn't reset.
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Re: Crypt Wars Changelog

Postby Dax23333 » Mon Jul 11, 2016 9:26 am

Version 21.

Changes:
-Completly ripped out and redid the respawning system with Zed for this version, this was the first version with it working with the rest of the game.

Fixes:
-An unfortunate typo meant one team had to capture for 2 minutes but the other had to capture for 3 minutes. This has been rectified.
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Re: Crypt Wars Changelog

Postby Dax23333 » Wed Jul 13, 2016 8:18 pm

Version 22

Fixes:
-Fixed respawn not working properly after a match has been played.
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Re: Crypt Wars Changelog

Postby Dax23333 » Thu Jul 14, 2016 11:12 pm

Version 23

Features:
-Enforced team balancing for late game joins. If you join late you can no longer chose your team, the reason being people repeatedly failing to make the teams fair.
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Re: Crypt Wars Changelog

Postby Dax23333 » Mon Jul 18, 2016 3:36 pm

Version 24

Small update to add chat messages that were not in version 23.
-Chat messages when players join the game late.
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Re: Crypt Wars Changelog

Postby Dax23333 » Wed Aug 10, 2016 1:09 pm

Version 25

Crypt Wars is now available to host in Zestygames!

Changes:
-Added more lobby decoration.
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Re: Crypt Wars Changelog

Postby Dax23333 » Sun Dec 18, 2016 1:55 am

Version 27

Updated to minecraft 1.11! Currently in testing to smooth out bugs from the update.
Features:
-New base design with many possible exits and points to shoot from. Designed to prevent spawn camping.
-All items in the dungeon are now worn down and have much less durability that before.
-Added Vexs to the mob selection

Changes:
-Nerfed Levitation Mine due to it enabling enemy players to reach the spawn area of the tower when hit by one placed defensivly.
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Re: Crypt Wars Changelog

Postby Dax23333 » Sun Dec 18, 2016 1:59 am

Version 28

Fixes:
-Corrected introduction building to include about loot ramping.
-Fixed some spawners displayed as pigs
-Corrected the spelling mistake some people seem overly concerned about (you know who you are)
-Fixed issue causing no loot to be generated due to capital letters in loot table file names
-Set flag carrier particles to force, so people on minimal particles will see them.
-Prevented spamming of the team join and team leave pressure plates.
-Fixed some minor map issues.
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Re: Crypt Wars Changelog

Postby Dax23333 » Sat Jan 28, 2017 2:17 am

Versions 29,30,31

Changes:
-Team joining building is now more open and less confusing.
-Lobby changes to streamline starting the game.
-Players on team in the lobby are now isolated before the game starts.
-Both teams now need to signal being ready to start the game.

Fixes:
-Fixed wrong player being added to team when crowding the pressure plates.
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Re: Crypt Wars Changelog

Postby Dax23333 » Thu Sep 14, 2017 3:26 pm

Version 33

Fixes:
-Fixed Magicians Snowball not working correctly when spammed.
-Fixed issue where spectators could block flag from working.

Changes:
-Updated to 1.12.1, hooray for glazed terracotta spawn pad!
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