Its update time again!
Features:
-Documents on a secretive group within the Cult of Undeath have been discovered in some newly found areas, along with devices indicating far more intelligence than the majority of the Cult. It'll be up to you to find out what is going on. Who knows what the Cult could be plotting? Whatever it is, I don't think they'll take kindly to you charging in.
-Two new cap rooms can be found in the dungeon, although one appears to be locked... Must have something very powerful in it if somebody went through the trouble of locking it.
-Added Gold Titan Sword, a powerful sword for smiting large hoards of undead with searing flame.
-Added Sinister Syphos, an extremely powerful weapon. But at what cost?
-New advancements! Along with some super secret hidden ones, you can also now obtain advancements for completing the game in under 30 minutes, dealing 45 hearts (thats a lot of damage) in a single hit and dying to your own fireball. The vanilla Zombie Doctor advancement is now also available.
Changes:
-Advancement arrangement changed. Many advancements have been moved to different tabs, and a new Combat tab has been added. They are much neater now.
-Optimized special swords such as the Ability Sword and the two new swords.
-Iron golems now give the Witch Armor brew buff. Thats the resistance effecct one.
-Monsters on previous floors are now removed when you progress to the next one to reduce cpu load.
Fixes:
-Fixed shop villager infinite gold exploit.
-Fixed dungeon not generating properly when reset fails due to unloaded chunks.
-Fixed room redstone activating when a room generates over an old one left due to a reset failure.
-Fixed airship dispensers can be used to smuggle items.
-Resource pack now works with both 1.12.2 and 1.13.2 clients.
-You can no longer escape the airship area using a single BBQ. It has a barrier roof over the entire thing so don't even try.
-Fixed certain abilities and class items being able to hurt players when not on the Heroes team. This could happen in limbo, and was mostly a problem with Witches who could deal a lot of damage with thier brews.