[Zz] Zurvival Changelog

Here is where you can follow all the improvements made to Zedwork!

Re: [Zz] Zurvival Changelog

Postby Zedwick » Thu Aug 06, 2020 4:15 pm

changelog
  • Mitigation for the server freezing when loading chunks during a region post teleport.

The following change will be applied after the next server restart:

  • Mitigation for the server hanging during loading chunks in all cases.
  • General optimisations
"Clothes make the man. Naked people have little or no influence on society." - Mark Twain
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Re: [Zz] Zurvival Changelog

Postby Zedwick » Thu Aug 13, 2020 1:44 pm

Changelog
  • Added 1.16.2 client support
"Clothes make the man. Naked people have little or no influence on society." - Mark Twain
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Re: [Zz] Zurvival Changelog

Postby Zedwick » Wed Sep 02, 2020 2:21 pm

In a surprising twist, Zz has updated to 1.16.2 before LVS! :O

Changelog
  • Restored iron nuggets to piglin bartering
  • Updated to Minecraft 1.16.2!
  • Piglin Bruties will now spawn in freshly generated bastion remnants.
  • Brewing stands can now be crafted using blackstone.
  • Chains can now be placed in all orientations.
  • All lanterns can now be waterlogged.
  • Nether vegetation no longer catches fire.
  • Totem of Undying now gives fire resistence for 40 seconds when activated.
  • Piglins will now become angry with players who open or destroy chest/hopper minecarts.
  • Mobs now suffocate when their head is inside soul sand, farmland, and grass paths.

More info about the changes in this release can be read here: https://minecraft.gamepedia.com/Java_Edition_1.16.2
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Re: [Zz] Zurvival Changelog

Postby Zedwick » Fri Sep 11, 2020 6:45 pm

Changelog
  • Added 1.16.3 client support
"Clothes make the man. Naked people have little or no influence on society." - Mark Twain
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Re: [Zz] Zurvival Changelog

Postby Zedwick » Wed Oct 07, 2020 12:41 pm

Changelog
  • Update to Minecraft 1.16.3
  • Brought back the Shop plugin

Shops can be created anywhere with just a chest and a sign. You can trade any item for any other item, but I would recommend using the standard iron/gold/diamond items as currency.

Create a Shop
  1. Place a sign on the front of any chest/barrel/shulker box.
  2. On the first line, type: [shop]
  3. On the second line, type the amount of the item you will be selling. e.g. 64
  4. On the third line, type the amount of items you would like customers to pay (the price). e.g. 1
  5. On the fourth line, type: trade
  6. Follow the instructions given in chat one you have finish writing your sign.
    • Hit the sign (left click) with the item you wish to sell.
    • Then hit the sign with the item you wish your customer to give in exchange.

Buy from a Shop
  1. To buy, you simply need to hold the item you wish to pay with in your hand and use (right click) the shop sign.
    • The shop will show floating item representation of the trade offer above the chest.
    • Item on the left is the item the shop sells, whilst the item on the right is the item the customer would pay.
    • The shop sign will show the quantity of each item used in the transaction. The left number is the quanity of the item sold, and the right number is the price the customer pays.
"Clothes make the man. Naked people have little or no influence on society." - Mark Twain
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Re: [Zz] Zurvival Changelog

Postby Zedwick » Sun Oct 11, 2020 12:22 am

Changelog
  • Added "Shop Making 101" by Mellorian to the /library.
  • Minor update to "Claiming Land" by Zedwick
"Clothes make the man. Naked people have little or no influence on society." - Mark Twain
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Re: [Zz] Zurvival Changelog

Postby Zedwick » Fri Apr 09, 2021 4:09 pm

The following changes have been running for the last week.

Changelog
  • Every server reboot a random selection of chunks in The End and The Nether which have not been loaded within the last 30 days will regenerate.
    • The End: Chunks beyond 3K
    • The Nether: Chunks beyond 4K
"Clothes make the man. Naked people have little or no influence on society." - Mark Twain
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Re: [Zz] Zurvival Changelog

Postby Zedwick » Wed Jun 09, 2021 12:12 am

Changelog
  • Added 1.17 client support
  • Temporarily removed /library
"Clothes make the man. Naked people have little or no influence on society." - Mark Twain
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Re: [Zz] Zurvival Changelog

Postby Zedwick » Tue Jul 06, 2021 11:28 pm

Changelog
  • Added 1.17.1 client support
"Clothes make the man. Naked people have little or no influence on society." - Mark Twain
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Re: [Zz] Zurvival Changelog

Postby Zedwick » Tue Jul 13, 2021 8:11 am

Looks like I forgot to update the changelog with this very important news!

Zurvival has updated straight to 1.17.1!

Minecraft 1.17
  • New blocks & Items
    • Amethyst
    • Azalea
    • Copper variants
    • Calcite
    • Candles
    • Cave Vines
    • Deepslate variants
    • Dripleaf
    • Powder Snow
    • Tinted Glass
    • Tuff
  • Glow Signs
  • Glow Item Frames
  • New Mobs
    • Axolotl
    • Goat
    • Glow Squid
  • New World Features
    • Amethyst Geodes
  • New ore textures
  • Rails can now be waterlogged, and will not break when water flows
  • Shulker boxes now drop their items when destroyed as entities
  • If a shulker is hit by another shulker's projectiles, it now has a chance of spawning a new shulker.
  • Mason villagers can now sell dripstone blocks
  • Villagers can now accept a filled cauldron as a valid workstation
  • New wandering trader trades:
    • Small dripleafs
    • pointed dripstone
    • Rooted dirt
    • Moss blocks
  • Glow berries can be found in mineshaft chests minecarts
  • Moss blocks can be found in chests
  • New advancements
  • During snowfall, cauldrons under the sky now slowly fill with powder snow
  • Bug fixes!

Minecraft 1.17.1
  • Blue axolotls can now only be obtained through breeding
  • Non-screaming goats now have a rare chance to produce a screaming goat when bred
  • Status effects on goats now also apply when the goat is jumping or ramming
  • Raised the drop rate for copper ingots from Drowned to 11% + 2% per level of looting
  • Powder snow now fills cauldrons 2 times faster than before (still pretty slowly, though!)
  • Zombies, Zombie Villagers, Husks and Drowned will no longer pick up glow ink sacs

Claims
  • Classify certain hostile entities in the Animal class as monsters.
    • Panda
    • Hoglin
  • Neutral animals in claims are not protected when in an aggressive state
  • Prevent triggering raids which are entirely claimed (Partially claiming a village will not protect it from raids)
  • Prompt for confirmation before deleting claims when running /abandonallclaims.
  • Allow all zombie types to convert villagers to zombie villager.
  • Boats now no longer can break item frames in claims.
  • Prevent waterlogging blocks inside claims
  • Prevent block explosions damaging claimed entities
  • Fix top level of liquids being removed when cleaning up old claims
  • Prevent egg hatching in claims when thrower does not have container permission
  • Prevent double chests forming across claim boundary
  • Allow placing and breaking boats with containertrust (just like minecarts)
  • Performance improvements.

Shops
  • Temporarily disabled item display above chests

General
  • Updated to Minecraft 1.17
  • Updated datapacks to be compatible with 1.17
  • Updated scripts to be compatible with changes in 1.17
  • Added new Resource Dimension
    • Access the Resource Dimension by placing a candle, lighting it and dropping a green dye onto the lit candle.
    • The resource dimension will reset periodically; please do not leave anything in the dimension you would mind losing!
    • The resource dimension is an extension of our world, like the nether or end.
    • As it uses an experimental new vanilla feature, there are some caveats. Sleeping in a bed in the dimension will not change the time, however sleeping in the normal overworld can change the time in BOTH dimensions (regardless of players sleeping or not in the resource dimension). Please be mindful of players who may not want to skip the night.
    • The resource dimension has been brought to you by Zedwick and Dax23333, with some consulting from Mellorina for the candle warps. ^_^
Last edited by Zedwick on Tue Jul 13, 2021 3:38 pm, edited 1 time in total.
Reason: Corrected some incorrect changelog info
"Clothes make the man. Naked people have little or no influence on society." - Mark Twain
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