Zedwork is getting a new zestygame! (note: time period not specified. It's done when it's done.)
I have been developing the minigame Crypt Wars for some time now, and it is in a Beta stage, and will be tested again tonight! Hopefully it will work properly and no game breaking errors are present.
The game is a capture the flag team pvp game with pve elements!
In this topic I will post changes to the game for each version that is uploaded.
Version uploaded on 2016/04/02:
Changes:
-Improved respawn mechanism. Should be more reliable now, and not spawn you in with no items.
-Changed to waves of respawn every 8 seconds rather than instant in an attempt to stop some of the stalemate situations at the end of the game.
-Nerfed mobs. In previous version the dungeon was overwhelmed with mobs fairly quickly. I have adjusted the spawners to be slower and have a lower cap at the end.
-Added better instructions for new players. Players now spawn at the end of a corridor and must walk past the rules to get to the main lobby. This should help remove some of the confusion in previos versions.
-Added item killer to remove useless items that have been dropped including default gear and some mob drops. This will help with fps drops in game due to very large numbers of entities.
-Rebalanced Magicians Snowball. It now spawns lots of killer bunnies not three because they were found to be really easy mobs.
-Fixed Levitation Mine. It will now work correctly if you have a full inventory when you pick it up, whereas previously it would not give you the correct item.
A test of this latest version will be happening tonight (2nd of April), and all are welcome to come along and give feedback. Players input is very valuable, as I want the game to be as fun and fair as possible. Informing me of balance issues, lag and possible gameplay improvements will be very helpful and I will much appreciate it.