[LVS] Council Pre-Meeting Agenda - 22nd September

[LVS] Council Pre-Meeting Agenda - 22nd September

Postby Spectatre » Sun Sep 09, 2018 9:14 am

We got a meeting!

Notes of the last one is here: https://zedwork.co.uk/wiki/Zedling_Council_Meeting_2018-09-08

Post your topics and apologies below:

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Items from last meeting kicked to the forum for discussion:

-What to do about inactive mayors of towns with active warps at spawn. Zed wants us to be more pro-active in retiring inactive warp-town mayors.

-What should the role of caretaker entail and when should it be brought into play when it comes to mayor-less warp towns.

-With the two above in mind: What to do with Forest Hills going forward
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Re: [LVS] Council Pre-Meeting Agenda - 22nd September

Postby Forseth » Sun Sep 09, 2018 9:25 pm

Hehe, great scribe notes Spectatre. Easy to read even though it was complicated.
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Re: [LVS] Council Pre-Meeting Agenda - 22nd September

Postby tim » Mon Sep 10, 2018 11:03 am

-What to do about inactive mayors of towns with active warps at spawn. Zed wants us to be more pro-active in retiring inactive warp-town mayors.

What about having a 3-6 month review moment for every town mayor like "What has happened in the town sinds the last review? In what duties can the council assist u as mayor? What are if any plans for the future of the town or city?" I also think that we should change up the warp town system to 4 active new player warps managed by a mayor and 2 zedling warps used as featured spots for any town or city the council likes to be moved every 3 to 6 months with the only requirement being a majority in the council to move the warp.

-What should the role of caretaker entail and when should it be brought into play when it comes to mayor-less warp towns.

I think the council should redivine the job of a mayor and a caretaker as

[Mayor] The leader of the city administration duly appointed by and functioning under the council who plans future expansion , cleans up old unfinished or generally trash buildings with the goal of keeping life in the city thus he/she must have the authority to remove old buildings in the city centers on agreement with the council. A great step would also be the automatic shoveling around of mayors to where they would not be on a single city for longer than a year without re-election.

[Caretaker] The preservation of old warps is a big job as many a griefer and newby might want to use old buildings for their own purposes. Thus the council has decided to appoint someone to make sure the sights are preserved this person's job is not the keeping "alive" of these cities. Instead they are to maintain it from damage caused by abandonment they are not to teardown or remodel buildings without the express consent of the council. Ones appointed they are to update the council only when relevant and not every 3 to 6 months as i propose they mayors should. Their must be no limit to the duration of service.

-With the two above in mind: What to do with Forest Hills going forward

I think that we are at a point where forest hills should be retired as an active warp and a caretaker should be appointed to assure the city's preservation. Its slot could then be filled ones 1.13.X is stable enough by a new city with maybe a maritime theme as the last underwater city(mare) is dead.
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Re: [LVS] Council Pre-Meeting Agenda - 22nd September

Postby ileua » Mon Sep 10, 2018 3:05 pm

Hey, i´d like to make a discussion/survey about going with hard difficulty for the server. Since its a PvE Server and pvp is disabled, why should the mobs not be on hard mode. Even with hardmode they are not that much stronger, especially since the older players pretty much all have god armor, and even the new players get armor right at spawn.
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Re: [LVS] Council Pre-Meeting Agenda - 22nd September

Postby ABParadigm » Mon Sep 10, 2018 3:39 pm

Would like to put my two cents on the hard mode topic.

I, admittedly, die very infrequently, as I wear a chestplate very often and only for very specific or very brief periods put on an elytra. This makes me be able to take creeper blasts point blank (to which I use a shield, so one has to sneak up on me, which very rarely happens) and bearly scratch my health. I think i stood inside a creepers hitbox just to test it and I seem to recall it did 6 hearts. This makes me able to do borderline reckless things like host the murder games, and allow Zed and the Zriends to use their powers.

That being said...

Not everyone is me, not everyone has a fire resistance potion in their last hotbar slot, not everyone holds golden apples, not everyone uses a shield, not everyone uses a chestplate, not everyone uses smite 5... you see where I am going with this.

Minecraft is easy to me, to others it is the most frustrating creeper-infested death trap of a game. Keep in mind that this would affect everyone, not just the ones that have the easiest time surviving, but also the ones that have the easiest time dying.

Moving onto my opinion...

I would like hard mode, as I said before I don't have much of a problem surviving. Most of the issues with hard mode surround creepers, withers, and zombies, specifically with mobgrief rules (creepers and withers do more damage, zombies break doors). This also affects things like hunger, various mobs' attack strengths, as well as things like spiders spawning with potion effects (invisibility and strength included) and skeletons and zombies spawning with more armor/weapons. I do want hard mode, but it definitely is something to consider with the 1.13 update as well speaking of what is going on with it again, considering phantoms, drowneds, and all around mob spawning is tweaked a bit. Basically, I know that a lot could change, and it is something to think about before going full-throttle-death-mode.
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Re: [LVS] Council Pre-Meeting Agenda - 22nd September

Postby Spectatre » Wed Sep 19, 2018 5:48 pm

On the caretaker topic: I am the caretaker of Swamp/Jungle. I may be Swamp's only active resident, Jungle similarly has very few players in it, so the required upkeep/maintenance is minimal. A path needed finished, a dispenser needed re-stocked.

If there had been no caretaker at all, nothing would have collapsed, but then council would have had to field the queries from players. There have not been many, but bet you a shiny penny I came to a resolution faster than a council would have, as my decisions aren't fortnightly.

I view it as a more passive role than a mayor, as it mostly comes down to 'check nothing is on fire'. But, having someone players can go to for queries or warp issues, be that mayor or caretaker, is in my view more practical than council looking after a warp long-term/en masse.
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Re: [LVS] Council Pre-Meeting Agenda - 22nd September

Postby Aravero » Wed Sep 19, 2018 6:53 pm

In response to inactive mayors topic.

From meeting notes Dec 20, 2015
"- it was also agreed that mayors of the warp towns will be reviewed at each council meeting to check that the mayors are active"

We already have a mechanism in place to monitor for inactive mayors. If the goal is to be more proactive, we need to be more diligent in actually doing it. To be fair, I think it was later agreed that once a month, the first meeting of the month if I recall correctly, was sufficient.

I don't think we have the zookie base to support four zookie warps. [ahem]vote![ahem]

I don't think it's wise to tie new warp town openings to updates. Pretend we were going to open a warp simultaneous to updating to 1.13.xyz. Wouldn't it make sense that the mayor of that town had access to those blocks, features for the theme of their town? So, then the warp town wouldn't be able to open until a period of time after the update, by which time it might then make more sense to associate the town with the next anticipated update. And, just imagine if there were a situation similar to the "time warp" where the newly appointed mayor started building only to have their town snatched away by the revert.

I do think that the job of mayor is as clear as mud. This alone kept me from running from mayor at several opportunities.

It has been repeatedly stated that no build can be removed without the approval of Guardians. If we are "more proactive" in declaring a mayor inactive and replacing them, then the position of mayor might become too fluid to handle "trash buildings" in a fair manner. As such, I feel that the ultimate say so on such things should stay in the hands of the Guardians.

I see no point in moving mayors from one warp town to another on any kind of schedule unless there was a more concrete advance schedule for opening new warps. (For example: We will open a new warp every 9 months regardless of crowding or activity levels in the current warp towns.) Perhaps in the event of this type of hard schedule you could plan to change mayors when the warp went from white to yellow. Then you could even go so far as to have maybe two tiers of mayors. People interested in the job could take over the newly yellow towns, and then only those who had previously served as mayor of a yellow warp would be eligible candidates for the next new zookie town.. (probably not making sense, a bit sleep deprived here)

On the hard mode topic
I remember that when I was looking for a server, that long ago far away time when I found LVS, there were a lot of servers that were on hard mode. I remember how noobish I was then, and hard mode scared the bones out of me. Yes, now that I'm all geared up it's less scary, but that doesn't mean I want the server to be hard mode. If I need to play hard mode, I certainly have that option elsewhere.

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Re: [LVS] Council Pre-Meeting Agenda - 22nd September

Postby ABParadigm » Sat Sep 22, 2018 9:18 am

Whoops, I may not be able to make it. Sorry!
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Re: [LVS] Council Pre-Meeting Agenda - 22nd September

Postby ABParadigm » Sat Sep 22, 2018 3:06 pm

Looks like I am making it after all! I have an announcement, that being the halloween event!
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Re: [LVS] Council Pre-Meeting Agenda - 22nd September

Postby Dax23333 » Sat Sep 22, 2018 5:57 pm

I may not be able to make this, dinner is looking like it will be later than I thought.
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