pvp lvs

pvp lvs

Postby fisher2760 » Sun Jul 19, 2015 10:32 pm

hey hey I just thought of an idea could we have a command like /pvp witch if one we can fight players if both players have pvp on and if not they do /pvp and they carnt fight that played



just an idea thanks all :D :D :D :D :D

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Re: pvp lvs

Postby Dax23333 » Sun Jul 19, 2015 10:46 pm

Beyond the limitations of vannila servers unfortunatly, the pvp gamerule is just on and off worldwide. :?

Of course you could still have a TNT cannon duel with someone.
I've been collecting ammo for just such a purpose... :twisted:
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Re: pvp lvs

Postby fisher2760 » Mon Jul 20, 2015 10:14 am

awww ok just an idea and lol I will kill u dax xD jk
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Re: pvp lvs

Postby GrimTent » Thu Jul 23, 2015 9:28 am

Not so Dax, it can be implemented via command blocks, setting areas with PvP on :)
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Re: pvp lvs

Postby GrimTent » Sun Jul 26, 2015 10:37 pm

Hello Zed

http://www.minecraftforum.net/forums/mi ... craft-with

Can't get the full link!? but its the only one that comes up in google, hope it helps :)
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Re: pvp lvs

Postby Zedwick » Mon Jul 27, 2015 10:00 am

Unfortunately that won't work for LVS, as it relies on creating one pvp team which can fight it's own team members and one pvp team that cannot fight it's own members. Players can only be on the pvp team in a certain area, the non-pap team would never be in that area - if the two teams were to be in the same place, they could still fight players on the opposite team. LVS has several teams; Zedlings, Zriends, Zesties, Guardians, and those not on teams who have just joined the server. With pvp enabled, they could all fight members on different teams. New players could fight anyone they like, Zedlings could fight new players, Zriends, Zesties etc. I could toggle a Zedling's ability to fight other Zedling's server-wide, but really that's just no good.

I hope I've explained that well, our teams are core to how most of my systems work. To enable this pvp area we would need to remove the concept of Zedlings from LVS, and completely redesign many of my command block protection systems (or remove many of them).
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