by Zedwick » Mon Jul 27, 2015 10:00 am
Unfortunately that won't work for LVS, as it relies on creating one pvp team which can fight it's own team members and one pvp team that cannot fight it's own members. Players can only be on the pvp team in a certain area, the non-pap team would never be in that area - if the two teams were to be in the same place, they could still fight players on the opposite team. LVS has several teams; Zedlings, Zriends, Zesties, Guardians, and those not on teams who have just joined the server. With pvp enabled, they could all fight members on different teams. New players could fight anyone they like, Zedlings could fight new players, Zriends, Zesties etc. I could toggle a Zedling's ability to fight other Zedling's server-wide, but really that's just no good.
I hope I've explained that well, our teams are core to how most of my systems work. To enable this pvp area we would need to remove the concept of Zedlings from LVS, and completely redesign many of my command block protection systems (or remove many of them).
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