[LVS] Treasure Hunt
Posted: Fri Nov 06, 2015 6:11 pm
Good News Everyone!
The Great Treasure hunt will have its grand opening on the 21st of November at 3:30pm GMT sharp! I am to set you guys off by 4pm, and there will be fireworks and cake and a ribbon and stuff. Try get there on time. It will be starting from the Treasure Hunters Guild in swamp warp, which is just up the hill from the warp. Oh, and its a race to the finish on the opening!
Prizes!
I will be awarding special prizes to people who complete it on the night, with a first, second and third prize being notably better than the rest!
But everybody who completes it will get something. And just because there is a grand opening doesn't mean you can't play it any time you like.
Other prizes such as most deaths, least deaths and so on may also be awarded.
Excitement!
In our lineup we have 6 hand crafted dungeons made by me with puzzles and monsters to fight. I may have accidentally left some death traps around too. Watch your step. There is quite a steep difficulty ramp as you progress, do not think that because the first is easy the rest will be too.
How to Play
Each dungeon except the final one will have a letter. You must collect these to complete the quest.
Each dungeon except the final one will have the x and z (sometimes labeled y, sorry) coordinates of the next dungeon.
Most dungeons with directions to the next one will also say which warp (if any) the next dungeon is near. Other general location clues may be given.
You can (and should, unless you want to trek 30km across the overworld) use the nether hub and warps to travel to the dungeons.
Rules!
These are the rules of the treasure hunt. Follow them.
They are also on signs in the Treasure Hunters Guild, in case people do not see this post.
1:Do not break blocks in the dungeons! All can be completed without block breaking.
2:Do not light up the dungeons! This makes it easier for the next person, removing the challange and thus the fun.
3:Be aware of the possibility of death. Do not blame me.
4:Don't place blocks in the dungeons either. You don't need to, and it would be cheating.
5:No ender pearling around dungeons! This is cheating.
6:Do not use over powered equipment! Using full protection 4 diamond makes you pretty much invunerable to everything and therefor removes any challange. Use unenchanted armor to a maximum of 8 armor points. This is equivilent to having an iron helmet and chestplate, or chain set without a helmet. Full leather is ok too.
7: Before you start name a peice of paper in the registration chest on the top floor to be eligable for prizes.
How to finish
Once you have obtained a copy of the book in the final dungeon move your named peice of paper from the registration chest to the hopper next to it.
Most of all, have fun and get hyped! The Treasure Hunt is on its way!
The Great Treasure hunt will have its grand opening on the 21st of November at 3:30pm GMT sharp! I am to set you guys off by 4pm, and there will be fireworks and cake and a ribbon and stuff. Try get there on time. It will be starting from the Treasure Hunters Guild in swamp warp, which is just up the hill from the warp. Oh, and its a race to the finish on the opening!
Prizes!
I will be awarding special prizes to people who complete it on the night, with a first, second and third prize being notably better than the rest!
But everybody who completes it will get something. And just because there is a grand opening doesn't mean you can't play it any time you like.
Other prizes such as most deaths, least deaths and so on may also be awarded.
Excitement!
In our lineup we have 6 hand crafted dungeons made by me with puzzles and monsters to fight. I may have accidentally left some death traps around too. Watch your step. There is quite a steep difficulty ramp as you progress, do not think that because the first is easy the rest will be too.
How to Play
Each dungeon except the final one will have a letter. You must collect these to complete the quest.
Each dungeon except the final one will have the x and z (sometimes labeled y, sorry) coordinates of the next dungeon.
Most dungeons with directions to the next one will also say which warp (if any) the next dungeon is near. Other general location clues may be given.
You can (and should, unless you want to trek 30km across the overworld) use the nether hub and warps to travel to the dungeons.
Rules!
These are the rules of the treasure hunt. Follow them.
They are also on signs in the Treasure Hunters Guild, in case people do not see this post.
1:Do not break blocks in the dungeons! All can be completed without block breaking.
2:Do not light up the dungeons! This makes it easier for the next person, removing the challange and thus the fun.
3:Be aware of the possibility of death. Do not blame me.
4:Don't place blocks in the dungeons either. You don't need to, and it would be cheating.
5:No ender pearling around dungeons! This is cheating.
6:Do not use over powered equipment! Using full protection 4 diamond makes you pretty much invunerable to everything and therefor removes any challange. Use unenchanted armor to a maximum of 8 armor points. This is equivilent to having an iron helmet and chestplate, or chain set without a helmet. Full leather is ok too.
7: Before you start name a peice of paper in the registration chest on the top floor to be eligable for prizes.
How to finish
Once you have obtained a copy of the book in the final dungeon move your named peice of paper from the registration chest to the hopper next to it.
Most of all, have fun and get hyped! The Treasure Hunt is on its way!