Okay, Zz player here ( I think I got a couple diamonds and 2 houses on LVS)
First off, I am against enabling Iron farms, at least right now.
So first of all, last Zedkins we went on a "field trip" to LVS Market. There, one diamond seemed about 7 or less iron worth. This was kind of difficult to guess, since almost all shops demanded diamond as a payment.
Of course, that comparison can't be 100% percent transfered to Zurvival. Since we got a higher mobility and easier travel through the regions (although /home died a while ago) and a generally lower playerbase and population, some prices on items like soulsand or Elytrias are lower regardless. (especially Elytrias cost about 4 times less in diamonds)
But still it was apparent that iron wasn't used as a currency, probably since it's farmable, and that diamonds are valued less /everything else is priced really high to Zz standards.
So it seems that iron is not a common trade material and diamonds are the only used alternative. Should Zz have a similar development with iron farms, I'm afraid that it would make trading for small quantities and items harder since diamonds are rarer and more worth. At the same time that would make trading less accessible for new players, as they will rather use all their diamonds on tools and gear than shopping. Brenpop's experience seems to support that.
Secondly, since I joined, Zurvival always seemed to have that stable "rule of thumb" conversion rate of 1 diamond for 20 iron ingots.
This was pretty much true when we used the old shop plugin. Back then people had shops in their regions and often also shops at the current spawn region. LalaRichter's shop in region freewood being the most well known and diversely stocked. She was pretty much leading the prices for items and had everything. I don't think other than my tries on some public markets in newest regions, there wasn't any centralized shopping district. (There was region Market by lateoclock, but after she tried to change the system it kinda never opened again)
Then an update broke the old shop plugin (which also was locked on certain items as currency, i think diamond, iron, emerald, gold and coal?) and we were left with no reliable way to shop and trade other than one on one trades. Which was difficult because of timezones and a even lower playerbase at the time.
Since I used to have quiet a few shops and I didn't want to loose this functionality, I copied the "Tower of Trade" idea and build something similar in my region Tretown. It was based on trust and all Zedlings could use it (although you had to ask to set up your own shops). It wasn't official but my personal project and quiet a lot of people frequented it.
But then, thanks to Zedwick, we got a replacement for the shop plugin. Now the new plugin doesn't require specific currency and you can trade any item for any other item, but most people stuck to diamonds and iron since it's the most practical and already well established.
Since I couldn't delete or move other people's shop chests on my own property on Trade Tower with the new plugin, I was uncomfortable to use it.
Good thing that at the same time we were thinking up our Town of Zen, governed by our Zedkins council. Trade, shops and a market were one of the main attractions that would help our town to be frequented and a hub of old and new players.
I think I got a bit carried away with the history of trading there, but at today's point we have a market with market stalls up and running in Zen, as well as a still growing Merchant District for people to build their own shops. I am closing down the Trade Tower, but trading has never been that much of a community effort or even looked so nice with all the thematically fitting but unique shops. We are still missing a Market Hall which would be more like the Trade Tower with items sorted by type, which would allow for easier price comparison and setting up just one or two shops chests of your own.
To get to my second argument here (sorry it took so long): I think, even if we decide to eventually allow iron farms, it would be the wrong point of time to do so since the markets are still being build up and trading is just taking off again. Furthermore it could destabilize the diamond price which has been that stable (although, I'd say recently it has risen. I can't sell a diamond for less than 24 iron if I don't want to be out of stock and I don't have a lot of diamond, nor a good mining spot right now (rip /home mine
) ) and in combination with loosing iron as a normal currency it would deter people from trading as well as higher prices for new players too much.
Thirdly, I want to empathize why iron and diamond are good currencies and why replacing it with, let's say gold or maybe lapis, would not be a good alternative:
Iron and diamond are both only available by mining, so supply is naturally limited and requires pretty much a stable rate of time and resources to aquire. Additionally they are also both relatively easy to mine for new players. Especially iron.
At the same time, both items are being used for crafting a lot, but also at a more or less stable rate. That removes currency from the market naturally, thus prevents deflation and ever growing piles of both in private hands.
Items like gold and lapis won't be as useful and emerald has a too high of a threshold for new players (as well as some have already huge stockpiles of those) Not to mention that gold farms are a thing already.
Additionally, another advantage of iron is, that the drop rate is not affected by luck enchantments. Equalizing advanced and new players even more.
So, what could be solutions for those people who do want iron farms, but would still keep prices stable-ish and prevent diamond to become the only currency used?
First of all, we'd need public iron farms so everyone has access to it equally.
Secondly, it basically all depends on the rate the iron is being produced. If the rate is relatively high or a lot would pile up when players are just afk-ing around, that would have a high impact. But if the drop rate of an iron farm would be lower and mining the same amount old-fashioned would actually be faster than farming it, then it could potentially still be used as a lower-tier currency. It would all depend on the balancing of drop rates so that the prices would stay stable but it still may require a more artificial way of removing iron from the market.
Thirdly, we could abandon iron as a common currency and introduce coal/coalblocks as a low-tier alternative. On the one side, it is still easily available for new players, it will be used up (maybe not as much as there are a few alternatives) and it is also only available by mining. On the other side disadvantages to coal would be that drop rates are heavily influenced by luck enchantments, some players may already have stockpiled a lot since they just use lava buckets to smelt and we don't know if it would be used enough to guarantee a stable price.
Although, we could already try to test coalblocks as a 3rd currency right now and see how it develops without too much of a risk and not too much effort.
So, this became quite a long piece and I thank you if you made it to this point (I hope it's written well enough and not too confusing.)
For everyone else my summary here:
TL;DR- I'm against iron farms (right now)
- It could kill iron as a currency
- Inflate diamond worth (everything gets more expensive)
- Bad for popularity of trading and Zen Market
- Very Bad for new players without many resources
- Make trading more annoying and tedious (larger stack sizes)
- All depends on the iron drop rate and balancing if implemented
- Coal(blocks) could be an alternative. Or fail.
I hope I didn't forget any of my points. Thanks for reading. Have a nice day.