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[LVS] Council Pre-meeting Agenda (January 27th 2018)

PostPosted: Sat Jan 13, 2018 9:15 pm
by Memery
Here ye, here ye, come one, come all

Post your topics here for the upcoming council meeting taking place in a couple of weeks.

Link to previous meeting notes can be found here: https://zedwork.co.uk/wiki/Zedling_Coun ... 2018-01-13

Go crazy! But not too crazy ;)

Re: [LVS] Council Pre-meeting Agenda (January 27th 2018)

PostPosted: Thu Jan 18, 2018 6:08 pm
by iiWolfyyy
As we decided last meeting as I am the new guy, I have agreed to host the next meeting. :D See you all there!

Re: [LVS] Council Pre-meeting Agenda (January 27th 2018)

PostPosted: Mon Jan 22, 2018 12:43 pm
by EliasRipley
Heyo. I think we should probably go through the last minutes briefly at the start of each meeting, so that we can give each other updates on previous decisions. (Max 5 - 10mins.) - Just like a real meeting. :D

Also...
I would like to suggest the idea of a "Teleport Museum of Town History".
The idea is basically to have a 'Zedling Only Warp Room' to allow us to warp to the towns no longer at the warp pads. We could decorate it with maps and info about the towns.
I've briefly mentioned this to a few of you, but not so sure I'm convinced this one is a good idea myself... :lol: Would like everyone else's thoughts.

Pros:
Old towns might be better maintained.
Newer Zedlings can more easily visit areas they otherwise might not find / know about.

Cons:
Could discourage transport links to old warps. (An example being the ice boat tunnel that has been started to Extreme Hills, a worthwhile build.)

Re: [LVS] Council Pre-meeting Agenda (January 27th 2018)

PostPosted: Wed Jan 24, 2018 4:50 pm
by Memery
Hello all!

Firstly, I think its a good idea for scribes to quickly go over the last meetings notes at the start of a meeting. Be a nice little refresher!

With regards to the warp room, I think the spawn nether hub already has very easy access to the older warps, the nether tunnels are also in a prime location to allow anyone to directly visit if they want to. I don't think an extra room is needed, but some space should be dedicated to a bit about the towns in and around the tunnels to those warps.

But that's just my thoughts!

My topic: As 1.13 is going to combine the technical updates AND the update aquatic. This will mean the oceans are going to be a lot more exciting! However, Mojang has stated that the new ocean content will NOT spawn in old chunks. This means its once again time to poke the big ol' bearded man (this time with feeling) into expanding the world border!
Or at the least coming up with some clever system to get the new content in our existing ocean chunks...

Sorry to be the one to bring this up, but after 2 years it might finally be time to go bigger!

Distinct Lack of Cobble

PostPosted: Wed Jan 24, 2018 5:21 pm
by Mellorian
I agree, needs more cobble.

Re: [LVS] Council Pre-meeting Agenda (January 27th 2018)

PostPosted: Wed Jan 24, 2018 6:41 pm
by Zedwick
Memery wrote:Mojang has stated that the new ocean content will NOT spawn in old chunks.


Ooh, where did they say that?
I know they're introducing a new world format and related changes, kinda been waiting to see what that entails.

Re: Zedwick

PostPosted: Wed Jan 24, 2018 8:31 pm
by Mellorian

Re: [LVS] Council Pre-meeting Agenda (January 27th 2018)

PostPosted: Sat Jan 27, 2018 2:33 am
by ACERPROSPY
I unfortunately cannot make this meeting due to travel. I should be able to make the next.

Re: [LVS] Council Pre-meeting Agenda (January 27th 2018)

PostPosted: Sat Jan 27, 2018 4:42 am
by ABParadigm
Probably took me a little longer than I should have to put these replies down...

Anyway...

I have actually been told by Zedwick that he plans to do something, sometime, somehow regarding the current world border situation. After a few interesting conversations regarding Totems of Undying and the fact Zurvival has a few in circulation, he agreed that it was sad mansions are not a thing on LVS.

For the third time, and hopefully the final time, I wish to bring back a meeting from (some random month, I didn't bother to check), 2017, linked here; https://zedwork.co.uk/wiki/Zedling_Council_Meeting_2017-06-17, where the issue of border expansion was called into play. Here is a brief rundown of how that meeting went, from my recollection.

It was generally stated that general border expansion is a no-go, due to disc space. Keep in mind border expansion will NOT JUST BE DONE ON LVS! Zurvival will have the same treatment, just like the end!

"No Border Mondays" was suggested, where the border would simply be removed entirely for a day. All players who were still in the area when the border was reinstated would be teleported back somewhere, where exactly was not specified. Again, the possibility of disc space was an issue, in addition to the fact land would not delete and you would need to go out further and further each time the border was removed.

The best idea by far was some sort of follow-up to Zed's end script. It was stated repeatedly that it was "more complicated" in various different ways, all of which only Zedwick could understand. Another point that was also raised is that people could camp the area, and watch an old mansion until the border was taken down. An easy alternative was to delete the land BEFORE opening the border, as opposed to AFTER the border closed. This would provide a fairer hunt.

A few other things were said (may have been the meeting prior to this one where this was a topic, actually), such as removing x amount of blocks from the INTERIOR of the border in an attempt to save disc space, but it was generally agreed raiding people of their homes was a horrible thing to ask for simply getting a few totems. There was also a suggestion of regenerating unexplored chunks in the current world, but this would create chunk cliffs and biome cliffs which were generally disliked as well, not including the fact a mansion might not even be able to spawn in the little amount of space it is given. Similarly to an eye of ender pointing to no stronghold, its ability to generate would be hindered by chunks that were previously explored adjacent to the ones it attempted to spawn in.

The end script follow-up seems the most logical, and I am sure 1.13's ongoing command changes will complicate things beyond belief. I would like to say that, from a personal perspective, we NEED some sort of fix to our "latest version" handicaps. When the official 1.13/1.14 (1.13 II?) snapshots come out, we can get a better grasp of what there is to work with, both player and administrator wise, and we should, for the time being, calm down on poking Zedwick too hard because he might just be poked to death, and then where would we be? Point being, Zedwick has stated he will do something, sometime, somehow; and it probably would be best to button down the specifics once there are viable specifics to button down.

Mind you, I agree this deserves all the discussion we can muster. The more suggestions the better.

Re: [LVS] Council Pre-meeting Agenda (January 27th 2018)

PostPosted: Sat Jan 27, 2018 5:36 am
by SwayLight
I will not be at this meeting sadly