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[LVS] Zedling Council Pre-agenda Oct 20, 2018

PostPosted: Mon Oct 08, 2018 10:38 pm
by Aravero
Place your aplogies and topics here.

Notes from Oct 6, 2018 meeting
https://zedwork.co.uk/wiki/Zedling_Coun ... 2018-10-06

Re: [LVS] Zedling Council Pre-agenda Oct 20, 2018

PostPosted: Tue Oct 16, 2018 10:48 am
by SneakySkeleton
Hey all.

I haven't been playing much recently, I'm very sorry. I've recently been very busy, and also have been out of the country. Additionally, I'd been needing a bit of a break from Minecraft, I've been playing MC for a long time, and kind of wanted some time away from it to play a few other games.

I'm back now, and will likely be able to play a little more again, just in time for the 1.13 upgrade. :)

Buuuut...
I can't make this meeting. I'm out again, meaning I can't make Saturday's meeting. I'm hoping this will be the last one I miss for a while, but we'll have to wait and see.

Apologies!

-Sneaks

Re: [LVS] Zedling Council Pre-agenda Oct 20, 2018

PostPosted: Tue Oct 16, 2018 11:18 pm
by Forseth
If anyone is interested in becoming Mayor of Forest Hills, don't forget to fill in your applications before this meeting.

Fill it in under this topic:
viewtopic.php?f=3&t=2978

Also try to be there at the Council meeting, the more the merrier.

Re: [LVS] Zedling Council Pre-agenda Oct 20, 2018

PostPosted: Wed Oct 17, 2018 6:18 am
by Neytan269
It's not strictly about LVS, but it's about Zedwork(Zesty Games).

When someone wins, there is a firework, folllowed by lag. Can we fix that lag somehow?

Re: [LVS] Zedling Council Pre-agenda Oct 20, 2018

PostPosted: Wed Oct 17, 2018 1:38 pm
by Zedwick
ISerbianBoy269 wrote:It's not strictly about LVS, but it's about Zedwork(Zesty Games).

When someone wins, there is a firework, folllowed by lag. Can we fix that lag somehow?


The fireworks in spleef have been reduced, should be a lot less of that lag now.

Re: [LVS] Zedling Council Pre-agenda Oct 20, 2018

PostPosted: Thu Oct 18, 2018 8:42 pm
by Memery
I will be unable to attend this meeting as I am out at a pub quiz! Wish me luck and have fun!

Re: [LVS] Zedling Council Pre-agenda Oct 20, 2018

PostPosted: Fri Oct 19, 2018 6:28 am
by Neytan269
Good luck Memery!

Well, because Zed fixed Spleef lag, then I can bring new topic.
And it's about Enderman farm.

Mostly everyone who needed to use end farm saw that it's so slow. Even jumping around plains and killing zombies is faster method than enderman farm. What should we do at this point?

Kohki

Re: [LVS] Zedling Council Pre-agenda Oct 20, 2018

PostPosted: Fri Oct 19, 2018 7:34 am
by Forseth
ISerbianBoy269 wrote:And it's about Enderman farm.

Mostly everyone who needed to use end farm saw that it's so slow. Even jumping around plains and killing zombies is faster method than enderman farm. What should we do at this point?


So this slowness happened after the update? Does anyone know what causes the spawns to decrease?

Re: [LVS] Zedling Council Pre-agenda Oct 20, 2018

PostPosted: Fri Oct 19, 2018 7:47 am
by Neytan269
Forseth wrote:
ISerbianBoy269 wrote:And it's about Enderman farm.

Mostly everyone who needed to use end farm saw that it's so slow. Even jumping around plains and killing zombies is faster method than enderman farm. What should we do at this point?


So this slowness happened after the update? Does anyone know what causes the spawns to decrease?


I don't know about that. I got Zedling after the update. But Sneaky saw decreasing efficiency yesterday. And I was searching around youtube, and it's mentioned that some mob behavior has changed at 1.13.
And if I am right, Mojang changed their behaviors for 1.13. For example, they're spawning at the Nether.

Re: [LVS] Zedling Council Pre-agenda Oct 20, 2018

PostPosted: Fri Oct 19, 2018 9:05 pm
by ABParadigm
ISerbianBoy269 wrote:
Forseth wrote:
ISerbianBoy269 wrote:And it's about Enderman farm.

Mostly everyone who needed to use end farm saw that it's so slow. Even jumping around plains and killing zombies is faster method than enderman farm. What should we do at this point?


So this slowness happened after the update? Does anyone know what causes the spawns to decrease?


I don't know about that. I got Zedling after the update. But Sneaky saw decreasing efficiency yesterday. And I was searching around youtube, and it's mentioned that some mob behavior has changed at 1.13.


Dax and I fixed the ender ender a bit earlier today, something had caused the endermen to want to pathfind over slabs (that they could not walk over, hence got stuck) and not go for the drop chute. This was rectified by making the slabs full blocks. You should see an improvement!