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[LVS] Council Pre-Meeting Agenda - 3rd November

PostPosted: Sun Oct 21, 2018 8:30 am
by Spectatre
We got a meeting! Post your topics and apologies.

Last meeting notes: https://zedwork.co.uk/wiki/Zedling_Council_Meeting_2018-10-20

Already on the agenda: The winner of the Forest Hills Mayor election will be announced - cast your vote here

[LVS] Council Pre-Meeting Agenda

PostPosted: Mon Oct 22, 2018 7:50 am
by Neytan269
Well, i got few questions to discuss there! If I get some more, I will edit this post.

:arrow: Border Expanding
Will we have border expanding and if we do, how much?

:arrow: Are new Warps coming soon?
Are new Warps coming soon? Savannah Hills and River Bend is already quite big and busy, so we should get one warp in new chunks.

:arrow: Expanding or cleaning Market
There are a lot of shops. Some are inactive. But for sure, we should get used to expand a market for few more plots. There are plenty of new players, and old returning.

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

PostPosted: Mon Oct 22, 2018 4:31 pm
by Forseth
There are quite a few personal shops that aren't used and haven't been used since they were built. With the server updating to 1.13 we might see a few owners returning though.

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

PostPosted: Mon Oct 22, 2018 5:07 pm
by Spectatre
I think the last time market plots at spawn came up, we landed somewhere around 'inactive plots are only an issue if we've run out of plots, and we haven't run out'. Looking today, there are four gaps.

In the non-player sections there's not many areas where there aren't chests available for new sellers (off the top of my head, the exception that comes to mind is the Exchange Office, where I believe all the iron/coal spots are taken; possibly also the mob-drop shop).

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

PostPosted: Mon Oct 22, 2018 5:23 pm
by Aravero
MasterBoy269 wrote:Well, i got few questions to discuss there! If I get some more, I will edit this post.

:arrow: Border Expanding
Will we have border expanding and if we do, how much?


Zed is working on methods of regenerating unused chunks within the existing border. Having said that, I was wondering, Zed, if this same system you are using to regenerate unused oceans will be applicable going forward as mojang updates other biomes?
MasterBoy269 wrote: :arrow: Are new Warps coming soon?
Are new Warps coming soon? Savannah Hills and River Bend is already quite big and busy, so we should get one warp in new chunks.

[/i]
Egads, I hadn't thought of River Bend as large yet. It is actually already 11 months since it's opened. Wowza.

New Warps are totally at the discretion of the Guardians.. or at least Zed. When we go RB that was quite a Zurprise. In order for Zed to place a new warp somewhere he would have to load the chunks, which might defeat the purpose of "new chunks"

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

PostPosted: Mon Oct 22, 2018 7:08 pm
by Zedwick
Aravero wrote:Zed is working on methods of regenerating unused chunks within the existing border. Having said that, I was wondering, Zed, if this same system you are using to regenerate unused oceans will be applicable going forward as mojang updates other biomes?


I have designed it from the beginning to support targeting any biome, not just ocean biomes. So yes, it should allow for regenerating any chosen biomes across the world in the hopes of generating new content.

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

PostPosted: Sun Oct 28, 2018 4:51 am
by ABParadigm
New topic! Topic I put up a little while back, that didn't get very far because of update troubles.

Basically, can we put the tunnels' themed buttons on the border tunnels' ice (more specifically, on the side of the blocks the rails sit on, if we decide to change out for blue ice in the far far future)? I would put acacia buttons down the eastern tunnel, birch down south, oak down north, and stone down west. This would prevent pigmen spawning there, and hopefully make life a little easier when going down the border tunnels.

Yay? Nay? Thoughts? Concerns?

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

PostPosted: Sun Oct 28, 2018 2:12 pm
by Spectatre
ABParadigm wrote:Basically, can we put the tunnels' themed buttons on the border tunnels' ice (more specifically, on the side of the blocks the rails sit on, if we decide to change out for blue ice in the far far future)?

I would put acacia buttons down the eastern tunnel, birch down south, oak down north, and stone down west. This would prevent pigmen spawning there, and hopefully make life a little easier when going down the border tunnels.

Yay? Nay? Thoughts? Concerns?


We'd also need to do something about the pathway to the side of the rails, as pigmen could spawn there (assuming they don't spawn on blocks with rails on them?)

I'd say that side-buttons would make sense - leaves less of a headache if we do go blue, and imo would look better aesthetically.

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

PostPosted: Sun Oct 28, 2018 10:58 pm
by Forseth
Spectatre wrote:
ABParadigm wrote:Basically, can we put the tunnels' themed buttons on the border tunnels' ice (more specifically, on the side of the blocks the rails sit on, if we decide to change out for blue ice in the far far future)?

I would put acacia buttons down the eastern tunnel, birch down south, oak down north, and stone down west. This would prevent pigmen spawning there, and hopefully make life a little easier when going down the border tunnels.

Yay? Nay? Thoughts? Concerns?


We'd also need to do something about the pathway to the side of the rails, as pigmen could spawn there (assuming they don't spawn on blocks with rails on them?)

I'd say that side-buttons would make sense - leaves less of a headache if we do go blue, and imo would look better aesthetically.


We could wait for 1.14 (and grow old doing so) and put slabs over the ice.

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

PostPosted: Tue Oct 30, 2018 1:49 am
by ABParadigm
Slabs, trapdoors, carpets, repeaters, flower pots - basically anything with a hitbox higher than a block - do not allow the effect of the ice through on boats. It works for horses, players, and mobs, but not boats. Don't ask me why, it's just a quirk. I suggest buttons because it would look better (and would be less noisy) than pressure plates.

As for the rail bit, mobs do not spawn on rails. At one point they did, however that was rectified (I'm not sure what update, but I had made a superflat with purely rails and they didn't spawn, but broke a few and had insant spawns). The only blocks that need to be spawn proofed are the ice. I'm not sure if you are referring to the blocks with rails on them but there are stairs on outside.