Mellorian wrote:We should follow up on the dragon egg discussion.
Tez suggested last meeting that it didn't make sense to put artificial limits on acquiring an item in a sandbox game, and I made some remark about sandbox not meaning we should get unlimited everything. I think I may have misunderstood the point being made, however, as a sandbox game does mean you are given a set of mechanics and can experiment with those mechanics to do as you please. Putting an artificial limit on a mechanic which is just "you've already performed this action, you do not get a reward this time", as we suggested, may arguably break the sandbox model.
So is there a better alternative to maintain dragon egg scarcity whilst introducing a mechanic to get more of them?
In vanilla I suppose you could argue it makes sense for the existing, first, dragon to drop an egg as it may have been carrying an egg already as an older dragon. The dragons which are freshly spawned are young, and do not carry eggs. So... If you keep a dragon around for longer, maybe there's a higher chance to drop an egg?
We probably don't really want to encourage keeping dragons alive in the end, though.