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[LVS] Council pre-meeting Agenda October 1st

PostPosted: Sat Sep 17, 2022 8:00 pm
by Spectatre
Meetin time! Spooky spooky meeting time! :o

Previous notes: https://zedwork.co.uk/wiki/Zedling_Council_Meeting_2022-09-17

Topcs & apologies, post them here

Re: [LVS] Council pre-meeting Agenda October 1st

PostPosted: Mon Sep 26, 2022 10:14 am
by Forseth
Want to bring up the FPS drops we have in the LVS Market.
Previously we've removed a large amount of Chests and replaced them with Barrels, as barrels doesn't produce as much client side lag when compared to chests. We might need to reinforce this change to the newer and some older shops as well to remove the FPS drop.
Previously we've decided to limit the number of glowing signs per shop as they are a source of large amounts of lag. This needs to be enforced as we have personal shops covered in glowing signs.

I don't know the difference in lag between a regular sign and an Item Frame, but apparently the lag caused by item frames is extremely low, might be worth switching out signs for item frames.

(Source: https://www.youtube.com/watch?v=juydwDVB17g
Start at 17.00 for Barrel test and Chest test comparison
Start at 27.20 for Item Frame test)

Re: [LVS] Council pre-meeting Agenda October 1st

PostPosted: Mon Sep 26, 2022 2:09 pm
by Mellorian
Forseth wrote:I don't know the difference in lag between a regular sign and an Item Frame, but apparently the lag caused by item frames is extremely low, might be worth switching out signs for item frames.

Item frame lag tends to be caused by the things inside them - I'm unsure if normal items will cause any lag, but maps for certain can cause heaps of it when you have a large number present.

Re: [LVS] Council pre-meeting Agenda October 1st

PostPosted: Mon Sep 26, 2022 2:57 pm
by Forseth
Mellorian wrote:
Forseth wrote:I don't know the difference in lag between a regular sign and an Item Frame, but apparently the lag caused by item frames is extremely low, might be worth switching out signs for item frames.

Item frame lag tends to be caused by the things inside them - I'm unsure if normal items will cause any lag, but maps for certain can cause heaps of it when you have a large number present.


Fair point. The test I referred to used empty frames.

Re: [LVS] Council pre-meeting Agenda October 1st

PostPosted: Sat Oct 01, 2022 1:08 am
by ABParadigm
I most likely won't be able to attend. Sorry!

Re: [LVS] Council pre-meeting Agenda October 1st

PostPosted: Sat Oct 01, 2022 8:46 am
by DrPayne
Haven't been on the server much myself and haven't really been feeling it since Friday, not sure if I'll come on, need to sort some personal stuff out, but if I'm feeling up to it then I'll be there.

Re: [LVS] Council pre-meeting Agenda October 1st

PostPosted: Sat Oct 01, 2022 12:16 pm
by Spectatre
Spec and Dax will likely not be there! Possibly doing some rowing or avoiding doing that via Monster Hunter update. Haaave fun!