So an idea I'd like to run by you all and get some feedback on. It's been sparked by the 1.13/1.14 structures and new terrain but is not limited to those update.
I've been thinking about how people travel a lot and generate new chuncks, this is nice but at some point we'll run out of space and we'll be unable to get new structures. (There is already the case of no woodland mansions) And seeing as how we can't expand the world border indefinitely without breaking Zed's wallet or the server, I'd like to propose a solution I think might help medigate the problem. We make "a don't build, but explore zone." What's that you ask?
My suggestion borrows from the solution with end citys, we expand the border one time or regenererte the outer areas close to the border. (The exact cords and metode isn't the important part) Then we keep that area as a zone that will be regenerate next update or after a certain time. (Depending on what's easiest and works the best) Thus it'll be an area you can explore to look for corals/pillager towers etc, but in time it'll be regenerated so don't build anything permanent there.
I know there has been talks about some script magic Zed has been looking into that might be able to regenerate land that's not been build on. Which would be great. My suggestion isn't a replacement for that, but something that can either be done in the mean time or along side.
Any who figured I'd throw it out and see what people think, and if it's at all even a possible idea.
Pettmol