2 small improvements to the market. (lvs)
Posted: Thu Aug 08, 2019 3:44 pm
I love the market! I hate having to gather and grind my own stuff!
I especially love the private shop part of the market, but at times it can be a pain to go through every shop and chest to see who's selling rockets and shulkerboxes at the lowest price.
I therefore have two quality of life improvement ideas for the market. They are fairly easy and cheap to implement.
1. Map and banners: Every shop get's a banner with their name, and we add a map wall (or floor) wherever it's the most convenient for people to see.
(pretend this is the market and not a random flatt world I just made and placed a bunch of banners around.)
Why does this help? Well glad you asked imaginary voice in my head.
2. The Book: In front of the map we place a lectern with a book. On the first page have rules and info, (how to get a shop etc etc). After that every shop get 1 page each to add in what they sell and their prices. This way you can quickly when you drop by the market see what everybody is selling and the price. (Exactly how much info is for each shop owner to decide)
Small issues with this
You can't edit a book when it's on a lectern and you can't remove a book from a lectern when you're in adventure mode. This means when you want to edit the book a blue to give it to you. This is to my mind, not a huge deal, after all the blues are usually around and you'd need their help to change stuff at the market anyway. (It also hinders somebody from messing with what the book says, which seems unlikely but still)
For the first few days we could have the book somewhere semi safe from like in the end (no new, untrusted people can get it), and people could write in all their shop items, then it the blues can move it to the market. (The blues should also make a copy of it ofc)
We could also debate if we should have the prices in the book, or if just what you're selling is enough to make it easier to navigate and look cleaner.
I can supply all the necessary materials, what do you people think?
I especially love the private shop part of the market, but at times it can be a pain to go through every shop and chest to see who's selling rockets and shulkerboxes at the lowest price.
I therefore have two quality of life improvement ideas for the market. They are fairly easy and cheap to implement.
1. Map and banners: Every shop get's a banner with their name, and we add a map wall (or floor) wherever it's the most convenient for people to see.
(pretend this is the market and not a random flatt world I just made and placed a bunch of banners around.)
Why does this help? Well glad you asked imaginary voice in my head.
2. The Book: In front of the map we place a lectern with a book. On the first page have rules and info, (how to get a shop etc etc). After that every shop get 1 page each to add in what they sell and their prices. This way you can quickly when you drop by the market see what everybody is selling and the price. (Exactly how much info is for each shop owner to decide)
Small issues with this
You can't edit a book when it's on a lectern and you can't remove a book from a lectern when you're in adventure mode. This means when you want to edit the book a blue to give it to you. This is to my mind, not a huge deal, after all the blues are usually around and you'd need their help to change stuff at the market anyway. (It also hinders somebody from messing with what the book says, which seems unlikely but still)
For the first few days we could have the book somewhere semi safe from like in the end (no new, untrusted people can get it), and people could write in all their shop items, then it the blues can move it to the market. (The blues should also make a copy of it ofc)
We could also debate if we should have the prices in the book, or if just what you're selling is enough to make it easier to navigate and look cleaner.
I can supply all the necessary materials, what do you people think?