by Mellorian » Sun Jun 07, 2020 11:03 am
Afk Display We did used to have an afk display, which would turn names grey in the <tab> screen after a few minutes.
Dragon Drops I feel a way for every player to get one dragon egg would be useful and multiplayer friendly.
Having multiple eggs takes away from their rarity and cheapens them greatly though - especially having one every fight.
Mob Heads More mob heads is certainly an interesting one, though I'd personally avoid player heads completely, else relegate them to event prizes.
Multiplayer Sleep I think being able to sleep without afk players stopping others would be great, though I definitely feel we don't want to take away the choice to make use of the night from anyone. I'd also personally not want any sort of message in chat/on screen for sleeping. I feel that takes away the communication aspect, and can be spammed.
Wrench Personally (I mean, all my opinions here are personal ones xD), I'd be against the "creative stick" which lets you rotate stairs/terracotta and such. There's certainly a skill to placing these, however silly that might sound, and I'd also want to avoid impossible rotations such as stand alone corner stairs.
That being said, we do have stick functionality for finding claims, and similar uses like that might be interesting. For example - seeing the inventories of villagers from a right click with a "wrench". (I know that's really difficult, Zed, and probably wouldn't work - just an example)
Silent Mobs Just turn down your mob noise settings lol I do feel if you make a big mob farm in your base, you're asking for mob noises. If you want it to be silent, don't live next to it. That being said, I can see why people would want to silence the 827 dogs/cats/parrots they may have about their base. But overall I think it'd just be abusable.
Tracks? Event plugins are a neat idea, we all loved the Vex waiters Zed made, and his fire extinguisher is legendary!
Sethome lolnoregionpostsbutheh
Spawning Spheres/Workstation Highlights I can see why workstation highlights would be nice, but I believe this is fixed anyway in 1.16 with workstations being more intuitive. Spawning spheres I think aren't really necessary since you can see chunk borders using the f3 menu, and only the tech savy really want to do mob farms 100% efficient anyway. That's just from my perspective though, as someone who's played a long time, so maybe it'd be useful for newer players, or have a more advanced use for older players that I've overlooked?
Wandering Traders We have discussed this a little in the past. It's a neat idea, though I'd say it'd need a lot of deliberation on what they could have added. We wouldn't want to devalue anything, though sponges are a neat idea given the rarity of them in terms of multiplayer. (It would devalue sponges, but I feel to an acceptable level, rather than quasi invaluable only lend not sell right now - since you can't really farm them).
Crafting Recipes I'd be weary of adding crafting stuff, since Mojang might yet provide ways to achieve these through other means. Such as if we'd added the ability to remove shulker dye before they added the ability to just use cauldrons. Renewable coral follows the same vein as the sponges from wandering traders. We did discuss this when 1.13 first came about, but ultimately we found there's enough coral going around. It is worth pointing out that destroying a warm ocean just for some coral isn't nice, so a renewable way of farming coral would avoid that. Though now that I think about it, you can buy coral from wandering traders, albeit in small amounts - but I have gathered several stacks of it so far just from random traders. If you wanted to do a big build, though, this probably wouldn't be enough any time soon.
Voting (We have a !vote command :3) In terms of a vote command like !roll and such, that could see some use. Obviously not for plugin deciding, but for everyday use. "I think this build needs more cobble!" "I don't, it needs stone!" "Alright, let's vote on it! /vote more cobble?"
Could be spammy idk.
Seeing Lag I feel giving too much info to players could possibly be bad, idk the specifics. Warnings that an area is lagging the server, or starting to, would possibly avoid a lot of lag - I know I'd re-access my designs if it told me it was causing lag.
!define Cosmetic I'd say /glow has functionality in finding other players, especially when working together on a project (I was using it as such just yesterday, and often aside), though I see what you're saying. /sit isn't as arguable, though I feel it is vanilla in the sense that it follows the idea of minecarts as chairs and such. There's definitely a balance to be struck, and I wouldn't want the server to become full of rainbows, excessive particles and thousands of rolling pets following people around. That being said, a few touches here and there can be nice, and serve as a nice reward for players who support the server.
I hope all my opinions were well thought out - I tried to think through each point, at least. I don't want any fear/wariness of change I may have to possibly take away from the future of the server. Though hopefully we have varied enough views throughout the player base to explore these ideas and others thoroughly.
Thank you for the ideas so far, Tez!