New Minigame Idea: Mario Kart
Posted: Sat Sep 18, 2021 6:50 pm
Game name idea: On Ice!
Ever since boats on ice became a weird and fast travel method, I've always wanted to turn it into an actual race track(s), using it's fast and slippery drift controls. The premise is simple: build a track(s) out of ice that is interesting to race in, then add some extra features to spice things up. I've done this before, got most of the way through the functional side of things, and then stuff happened irl, and I didn't get to finish it; NOT due to lack of interest or time.
Current ideas I have for it:
(Easy) The course(s) take about a minute long to run once.
(Easy) Any number of laps possible.
(Med) Decorations throughout the course with (a) theme(s)
(Easy) Capable of handling an arbitrary* number of racers.
(Med) Command block logic to handle logistics.
(Med) Items (like in Mario Kart) as optional rule.
(Med) Some obstacles and jumps.
(Hard) Maybe a music track? I'm not great with noteblocks.
(Easy) The ability to play as a group or practice solo.
(Hard) grand prix for multiple courses. (With track selection)
(Med) A scoring system, (Hard) perhaps even a leaderboard.
As suggested throughout, I am willing to make multiple courses, each with a unique theme for decorations and track layouts. Once the first track is complete, it should be a matter of copy/paste to add additional tracks, except for layout, decorations, and music.
Like I said, I have already done this before, and it only took a couple days to get the basic functionality working. The thing I dread most is decorating the track. That will be the most time consuming aspect by far, maybe doubling or tripling (probably even more) construction times. I am 100% willing to put in the effort to make it happen, but I could use help from others to speed up development. Suggestions are accepted AND encouraged; I always love better ideas than my own.
Ever since boats on ice became a weird and fast travel method, I've always wanted to turn it into an actual race track(s), using it's fast and slippery drift controls. The premise is simple: build a track(s) out of ice that is interesting to race in, then add some extra features to spice things up. I've done this before, got most of the way through the functional side of things, and then stuff happened irl, and I didn't get to finish it; NOT due to lack of interest or time.
Current ideas I have for it:
(Easy) The course(s) take about a minute long to run once.
(Easy) Any number of laps possible.
(Med) Decorations throughout the course with (a) theme(s)
(Easy) Capable of handling an arbitrary* number of racers.
(Med) Command block logic to handle logistics.
(Med) Items (like in Mario Kart) as optional rule.
(Med) Some obstacles and jumps.
(Hard) Maybe a music track? I'm not great with noteblocks.
(Easy) The ability to play as a group or practice solo.
(Hard) grand prix for multiple courses. (With track selection)
(Med) A scoring system, (Hard) perhaps even a leaderboard.
As suggested throughout, I am willing to make multiple courses, each with a unique theme for decorations and track layouts. Once the first track is complete, it should be a matter of copy/paste to add additional tracks, except for layout, decorations, and music.
Like I said, I have already done this before, and it only took a couple days to get the basic functionality working. The thing I dread most is decorating the track. That will be the most time consuming aspect by far, maybe doubling or tripling (probably even more) construction times. I am 100% willing to put in the effort to make it happen, but I could use help from others to speed up development. Suggestions are accepted AND encouraged; I always love better ideas than my own.