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The idle kick needs to be raised..

PostPosted: Sun Feb 10, 2013 5:28 am
by DanDan333
Alright, Not too sure what the idle kick number is at, but estimated about 10 people or so, I kinda think that needs to be raised, or at last the timer on it it's self, both me & kat have been booted for being idle , yet haven't actually been idle at all, kat was booted while swapping lava buckets & cobble into furnaces yesterday..hardly see that as idle.. I myself, have been booted while digging a few times..Personaly the rate on it for me, is too low and should be upped by 5 before it kicks, or at least the timer on it.

Re: The idle kick needs to be raised..

PostPosted: Sun Feb 10, 2013 12:55 pm
by Hylindar
I have heard many players with the same complaint. I feel like this could be a flaw in the code somewhere rather than a timing issue. Agree though Dan, some addressing is needed. If this happened to a legit, non afk player whilst we were at full capacity, they may not be able to get back on. but truly afk players should not be allotted a play spot either. *btw I am an awful culprit of being afk, but I try to not do so at busy times.*

Re: The idle kick needs to be raised..

PostPosted: Mon Feb 11, 2013 10:01 pm
by Zedwick
Aye, increasing the time limit isn't really a very good solution. Especially during peak times, when AFK players could be taking up slots, preventing others from playing. I would imagine you might be counted as AFK when accessing a chest as, I think, there isn't a reliable call to detect chest changes. I'll bring it up with the dev, though (someone who actually knows what they're talking about :P).

If you do get kicked for AFKing, when you definitely were not, note the time (UK time please) and describe what you were doing at the time, with your activity over the last 5-10 minutes. I can then submit a proper bug report, with logs of your activity around that time, to the dev so he has something to work from.

Re: The idle kick needs to be raised..

PostPosted: Wed Feb 27, 2013 8:24 pm
by TheBlueReptile
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Re: The idle kick needs to be raised..

PostPosted: Wed Feb 27, 2013 9:02 pm
by Zedwick
TheBlueReptile wrote:Some idle detectors test for any form of input from the player at all. It sounds like this may simply check for movement activity (judging by the issue when working in a chest). Perhaps a better option would be to switch to a detector that checks for mouse input as well as server detectable movement.


It's actually a relatively sophisticated idle detector. It looks for evidence of someone playing the game, not just the player character moving about a bit; it is not fooled by players riding in cart loops, for instance. I'm on the lookout for alternatives, feel free to suggest any you come across also.

Re: The idle kick needs to be raised..

PostPosted: Tue Mar 12, 2013 12:31 am
by Zedwick
Should find it to be more to your liking now. Let me know if you still have trouble :)