[LVS] Council Pre-Meeting Agenda - 3rd November

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

Postby Forseth » Tue Oct 30, 2018 7:47 am

Yeah I figured AB.
Reason I suggested slabs Is because It's cheaper. You get 6 slabs for every 3 blocks. But only one button for every block. And it works the same. I guess it's a matter of taste, whether we want the ice to show or not.

As for the side part, If mobs can't spawn on the actual Ice path, they made might be able to spawn next to it and walk on to the ice. I'm guessing that's what she meant.
May the Forseth be with you
Forseth
Zesty
 


Posts: 437
Joined: Wed Mar 04, 2015 5:59 pm
Minecraft IGN: Forseth

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

Postby Dax23333 » Tue Oct 30, 2018 4:40 pm

Regarding new warps, it would be nice to do a new one potentially for 1.14 River Bend and Savannah are both in very old chunks, generated before 1.8 so they don't even have granite and such things in them. Savannah was one of the earliest warps and was refurbished to cycle again, which is why it is like that.

Shops as Spec said, there is not currently an issue with shop plots. There are a fair few still spare and enough active Zriends that we can demolish them should the need arise. Expanding some of the more popular categories could be done though and does probably need doing as things like Mob Drops are so full.

I will not actually be at this meeting though, got an evening of pyromania as is traditional for this time of year.
Dax23333
Zriend
 


Posts: 380
Joined: Sun Jul 13, 2014 6:02 pm
Location: Behind You...
Minecraft IGN: Dax23333

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

Postby ABParadigm » Tue Oct 30, 2018 11:19 pm

Forseth wrote:Yeah I figured AB.
Reason I suggested slabs Is because It's cheaper. You get 6 slabs for every 3 blocks. But only one button for every block. And it works the same. I guess it's a matter of taste, whether we want the ice to show or not.


As I said, you cannot use slabs with boats. It just doesn't work. I would definitley use slabs given the option.

Forseth wrote:As for the side part, If mobs can't spawn on the actual Ice path, they made might be able to spawn next to it and walk on to the ice. I'm guessing that's what she meant.


What do you mean about next to it? There are rails on top of blocks, and to the sides of the rails are stair blocks.
Image

Not the brightest bulb in the box... but at least I'm not the broken bulb.
ABParadigm
Zriend
 


Posts: 430
Joined: Fri Mar 03, 2017 5:29 am
Location: U.S., Connecticut
Minecraft IGN: ABParadigm

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

Postby Forseth » Wed Oct 31, 2018 11:31 am

ABParadigm wrote:As I said, you cannot use slabs with boats. It just doesn't work. I would definitley use slabs given the option.


Oh? I am certain that the ice effect are transferred through slabs when walking over them. But I guess the boat has a different mechanic and thus doesn't.

ABParadigm wrote:What do you mean about next to it? There are rails on top of blocks, and to the sides of the rails are stair blocks.


I'm assuming that mobs doesn't spawn on stairs then. Still there are passageways connected to the tunnels, places where mobs can spawn and walk down on the ice. I guess it isn't as much of a problem as the actual ice though.
May the Forseth be with you
Forseth
Zesty
 


Posts: 437
Joined: Wed Mar 04, 2015 5:59 pm
Minecraft IGN: Forseth

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

Postby Memery » Wed Oct 31, 2018 11:32 pm

Much discussion is always good, a lot of the points raised have already been discussed to a point that reflects my feelings!

Unfortunately, I will be unable to make this meeting as I will be attending a mass effagee burning with a dozen other people to commemorate our democracy not going up in flames? (I don't get it either) have a good meeting!
Without trousers, you can enjoy life a lot more. Wearing a "thong" is just a comfort thing ...
Memery
Zriend
 


Posts: 324
Joined: Sun Apr 20, 2014 2:31 pm
Location: Cambrige
Minecraft IGN: Memery

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

Postby SneakySkeleton » Fri Nov 02, 2018 11:12 pm

Hey all!

Not making it to this meeting, I will be out for the night!

I don't think it needs discussion, but I'll be creating a new market forum topic when I get enough time to write one. It will be a general guide to the LVS market, and for discussing prices for items. I hope for this to combat pricing disputes in the market, and make it a fun experience for all.

Have fun at the meeting! :D
-Sneaks
"Happiness lies in the joy of achievement and the thrill of creative effort."
Franklin D. Roosevelt
SneakySkeleton
Zriend
 


Posts: 226
Joined: Fri Jun 27, 2014 8:06 pm
Location: UK (Scotland)
Minecraft IGN: SneakySkeleton

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

Postby ABParadigm » Sat Nov 03, 2018 1:07 am

Due to a last minute change of plans, I'm afraid I won't be able to make the meeting! As it pertains to my button topic, please assume I will gather materials and place the buttons myself.
Image

Not the brightest bulb in the box... but at least I'm not the broken bulb.
ABParadigm
Zriend
 


Posts: 430
Joined: Fri Mar 03, 2017 5:29 am
Location: U.S., Connecticut
Minecraft IGN: ABParadigm

Re: [LVS] Council Pre-Meeting Agenda - 3rd November

Postby ABParadigm » Sat Nov 03, 2018 6:34 am

Oh, another thing, murder games! If I am not there, can someone else announce it please? (I will try to make the meeting, but as stated earlier, I probably won't be able to make it.)

viewtopic.php?f=3&t=3006&p=11692#p11692
Image

Not the brightest bulb in the box... but at least I'm not the broken bulb.
ABParadigm
Zriend
 


Posts: 430
Joined: Fri Mar 03, 2017 5:29 am
Location: U.S., Connecticut
Minecraft IGN: ABParadigm

Previous

Return to General Discourse

Who is online

Users browsing this forum: Bing [Bot] and 10 guests

cron