It's deeply heartening to be able to read some of the detail and effort that our Guardians put into running this community, so please accept my personal thanks to you both, Zedwick and LadyBountiful, for all that you do. I can guess that gratitude is a commodity in short supply except perhaps from those who've invested time to achieve Zedling status and, in doing so, have engaged with the community and become friendly if not friends.
It was interesting to read the precautions that you have in place, particularly the ability to monitor the resource acquistion patterns of new players. The automated chat monitor and suppression was quite a revelation too. I wasn't aware that either precaution was even possible. I had wondered how two people achieve so much on three (or more) active servers, and automation is obviously the key. Thank you for responding so openly, frankly and clearly. I think it's useful for people to have some sight of what goes on behind the scenes to keep them safe and enable their continued and interactive enjoyment of their favourite game.
If LVS requires Zedling status to use the Nether Hub and that's the primary means of rapid long distance travel, then perhaps Zurvival should follow suit? Spawn is moved periodically to allow new players access to resources that would otherwise be depleted, so it's entirely possible to establish a starter base and gather basic resources, thereby potentially showing your hand to the monitoring measures, before becoming a Zedling and being able to move further afield. Claims work immediately on placement of a chest, albeit a limited area but this can be expanded as server game hours are accrued.
Maybe then, and I'm throwing this in solely and deliberately to fuel continued discussion, Zedling status isn't automatically granted at 15 hours play but (instead/as well) on achieval of some basic milestones? Something like:
- first claim
- Sweet Dreams
- either What A Deal or chest trade
- Acquire Diamonds
- Enchanter
- plus any two from Parrots & Bats, Seedy Place, Best Friends and Fishy Business.
The specifics are open to debate but what I'm suggesting is a list of existing in-game achievements which can be automatically monitored, many of which have prerequisite lesser achievements, that any reasonable player should IMHO gain in the course of play if their goal was in the spirit of playing SMP Minecraft rather than something more nefarious. Most are vanilla game Achievements, suitably capitalised as proper nouns, but two are simple interactions with server plug-ins.
However, all that said, I cannot deliver any of this and it's (currently) above my pay grade to decide, much less enforce, so it's merely a suggestion. Except of course the gratitude which endures.