<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
		<id>https://zedwork.co.uk/w/index.php?action=history&amp;feed=atom&amp;title=Zedling_Council_Meeting_2019-07-27</id>
		<title>Zedling Council Meeting 2019-07-27 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://zedwork.co.uk/w/index.php?action=history&amp;feed=atom&amp;title=Zedling_Council_Meeting_2019-07-27"/>
		<link rel="alternate" type="text/html" href="https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;action=history"/>
		<updated>2026-04-17T19:37:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.3</generator>

	<entry>
		<id>https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=3431&amp;oldid=prev</id>
		<title>Mellori: Category</title>
		<link rel="alternate" type="text/html" href="https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=3431&amp;oldid=prev"/>
				<updated>2020-08-22T19:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;Category&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:49, 22 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot; &gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Timoteeyy got voted back on to the council and agreed to host the next meeting. See you all in two weeks!&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Timoteeyy got voted back on to the council and agreed to host the next meeting. See you all in two weeks!&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LVS&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mellori</name></author>	</entry>

	<entry>
		<id>https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2375&amp;oldid=prev</id>
		<title>Memery: /* No Apologies */</title>
		<link rel="alternate" type="text/html" href="https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2375&amp;oldid=prev"/>
				<updated>2019-08-18T12:38:14Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;No Apologies&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:38, 18 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===No Apologies===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===No Apologies===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* KhasOrn&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* KhasOrn&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Soviet_Pingu&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Soviet_Pingu &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Removed from council)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Visitors===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Visitors===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Memery</name></author>	</entry>

	<entry>
		<id>https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2364&amp;oldid=prev</id>
		<title>Spectatre: /* Should we have a rubber duck at Spawn that assist us with problems? */</title>
		<link rel="alternate" type="text/html" href="https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2364&amp;oldid=prev"/>
				<updated>2019-07-28T15:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Should we have a rubber duck at Spawn that assist us with problems?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:38, 28 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Should we have a rubber duck at Spawn that assist us with problems?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Should we have a rubber duck at Spawn that assist us with problems?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...what?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;sub&amp;gt;(&lt;/ins&gt;...what?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&amp;lt;/sub&amp;gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yes! So say the council. Dax thinks it will bring the server together. There was a vote on the colour - most people voted yellow, except the Zriends who voted blue and LadyB who had a tentative vote on white, depending on the breed of rubber duck. &amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yes! So say the council&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. People will tell the duck their problems and the duck will patiently listen&lt;/ins&gt;. Dax thinks it will bring the server together. There was a vote on the colour - most people voted yellow, except the Zriends who voted blue and LadyB who had a tentative vote on white, depending on the breed of rubber duck. &amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dax is going to build the duck. Hooray? Hooray.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dax is going to build the duck. Hooray? Hooray.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Zednouncements===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Zednouncements===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spectatre</name></author>	</entry>

	<entry>
		<id>https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2363&amp;oldid=prev</id>
		<title>Spectatre: /* Ocean Regeneration, episode 27: This water is so last year */</title>
		<link rel="alternate" type="text/html" href="https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2363&amp;oldid=prev"/>
				<updated>2019-07-28T15:29:53Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ocean Regeneration, episode 27: This water is so last year&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:29, 28 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot; &gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zed: ...well, don't need help yet, but when he announces on forums it's ready for alpha release he could use some nice guinea pigs to take it onto their single player worlds for testing before siccing it on LVS&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zed: ...well, don't need help yet, but when he announces on forums it's ready for alpha release he could use some nice guinea pigs to take it onto their single player worlds for testing before siccing it on LVS&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Suggestion then came out for an area of land that regenerates, sort of like the End, so that people can get to new-chunk materials. It would require a new script, extending reboot times. Also, if a player happened to be in the 'regeneration area' during a reboot, it could generate blocks where the player is, killing them through suffocation on relog.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Suggestion then came out for an area of land that regenerates, sort of like the End, so that people can get to new-chunk materials. It would require a new script, extending reboot times &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and also taking zedly time away from his work on the main ocean regen script&lt;/ins&gt;. Also, if a player happened to be in the 'regeneration area' during a reboot, it could generate blocks where the player is, killing them through suffocation on relog.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(But wait, could that happen to end explorers as well? Apparently, it's totally possible! But then again, if you log off in the end, aren't online for 30 days, and then that chunk happens to get regenerated in a way that and End City happens to generate where you are, and that End City, having generated where you are, generates in a way that surrounds you and your blocky lungs with End Stone, such that you die when you do return from your lovely vacation, welp, sucks to be you! That's just some Final Destination Rube-Goldberg mischief that's the universe telling you we weren't meant to fly in an otherworldly dimension. That's Zhicago.)&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(But wait, could that happen to end explorers as well? Apparently, it's totally possible! But then again, if you log off in the end, aren't online for 30 days, and then that chunk happens to get regenerated in a way that and End City happens to generate where you are, and that End City, having generated where you are, generates in a way that surrounds you and your blocky lungs with End Stone, such that you die when you do return from your lovely vacation, welp, sucks to be you! That's just some Final Destination Rube-Goldberg mischief that's the universe telling you we weren't meant to fly in an otherworldly dimension. That's Zhicago.)&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spectatre</name></author>	</entry>

	<entry>
		<id>https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2362&amp;oldid=prev</id>
		<title>Spectatre: correcting recollection, reticulating splines</title>
		<link rel="alternate" type="text/html" href="https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2362&amp;oldid=prev"/>
				<updated>2019-07-28T10:27:44Z</updated>
		
		<summary type="html">&lt;p&gt;correcting recollection, reticulating splines&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:27, 28 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot; &gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Suggestion then came out for an area of land that regenerates, sort of like the End, so that people can get to new-chunk materials. It would require a new script, extending reboot times. Also, if a player happened to be in the 'regeneration area' during a reboot, it could generate blocks where the player is, killing them through suffocation on relog.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Suggestion then came out for an area of land that regenerates, sort of like the End, so that people can get to new-chunk materials. It would require a new script, extending reboot times. Also, if a player happened to be in the 'regeneration area' during a reboot, it could generate blocks where the player is, killing them through suffocation on relog.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But wait, could that happen to end explorers as well? Apparently, it's totally possible! But then again, if you log off in the end, aren't online for 30 days, and then that chunk happens to get regenerated in a way that and End City happens to generate where you are, and that End City, having generated where you are, generates in a way that surrounds you and your blocky lungs with End Stone, such that you die when you do return from your lovely vacation, welp, sucks to be you! That's just some Final Destination Rube-Goldberg mischief that's the universe telling you we weren't meant to fly in an otherworldly dimension. That's Zhicago.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;But wait, could that happen to end explorers as well? Apparently, it's totally possible! But then again, if you log off in the end, aren't online for 30 days, and then that chunk happens to get regenerated in a way that and End City happens to generate where you are, and that End City, having generated where you are, generates in a way that surrounds you and your blocky lungs with End Stone, such that you die when you do return from your lovely vacation, welp, sucks to be you! That's just some Final Destination Rube-Goldberg mischief that's the universe telling you we weren't meant to fly in an otherworldly dimension. That's Zhicago.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Forseth &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then asks Zed if it's possible to move players inside &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a block. Wouldn't that immediately crush them? R u ok forseth. Oh nevermind, he sayd &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they spawned &lt;/del&gt;inside a block, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;server can &lt;/del&gt;teleport them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to spawn, which could &lt;/del&gt;make &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;regen &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;script &lt;/del&gt;safer&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. I still don&lt;/del&gt;'t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quite get it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The rest of &lt;/del&gt;the council were still on the murder-tangeant, suggesting progressively more inventive ways we could kill a player who unwittingly ventured into an area until it was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discovered that &lt;/del&gt;we'd &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably long &lt;/del&gt;exceeded &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the practical points of the topic&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Basically&lt;/del&gt;, lots of the council would like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;script to happen, and zed is still working on it.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Forseth &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wondered the possibility &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whether the server could detect &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a player logged in &lt;/ins&gt;inside a block, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;teleport them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;somewhere safely - may &lt;/ins&gt;make regen safer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though wouldn&lt;/ins&gt;'t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;help players if they logged in to regenerated ocean, or lava&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sneaky wondered at the chances this eventuality would happen much at all if this hypothetical area would only be in an unbuilt-zone. This suggestion was lost in &lt;/ins&gt;the council &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hubub who &lt;/ins&gt;were still on the murder-tangeant, suggesting progressively more inventive ways we could kill a player who unwittingly ventured into an area until it was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deemed &lt;/ins&gt;we'd exceeded &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;council's practicable attention span&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To sum up&lt;/ins&gt;, lots of the council would like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the regeneration &lt;/ins&gt;script to happen, and zed is still working on it.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dax was then on hand to bring us back to serious, sensible council business.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dax was then on hand to bring us back to serious, sensible council business.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Should we have a rubber duck at Spawn that assist us with problems?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Should we have a rubber duck at Spawn that assist us with problems?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spectatre</name></author>	</entry>

	<entry>
		<id>https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2360&amp;oldid=prev</id>
		<title>Spectatre at 21:45, 27 July 2019</title>
		<link rel="alternate" type="text/html" href="https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2360&amp;oldid=prev"/>
				<updated>2019-07-27T21:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:45, 27 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This coulda been a horror show, but luckily there had been lots of lovely forum discussion prior to the meeting on the state of 1.14 [https://zedwork.co.uk/forum/viewtopic.php?f=3&amp;amp;t=3133 (clicky)]. There have been a few additional 1.14 releases, but two large bugs still remain, refusing to be squished under the boot of assiduous programming. They are - villagers disappearing, and chunks being permanently overwritten. Mojang has marked both as 'very important', but have also advised there will be no further updates on 1.14.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This coulda been a horror show, but luckily there had been lots of lovely forum discussion prior to the meeting on the state of 1.14 [https://zedwork.co.uk/forum/viewtopic.php?f=3&amp;amp;t=3133 (clicky)]. There have been a few additional 1.14 releases, but two large bugs still remain, refusing to be squished under the boot of assiduous programming. They are - villagers disappearing, and chunks being permanently overwritten. Mojang has marked both as 'very important', but have also advised there will be no further updates on 1.14.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Villagers disappearing seems to happen on the regular on LVS anyway (It's almost like villagers don't like being cramped into tiny rooms and be forced to breed in quasi-eugenical programs, you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/del&gt;monsters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/del&gt;) (or maybe it's a serial killer?) (it's probably just a bug). The chunk one [https://bugs.mojang.com/browse/MC-150202 (oo, bug details)] is a lot more concerning. They could get displaced or permanently overwritten. Best case, it doesn't affect us at all; worst case, chunks in developed areas get overwritten &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and people lose &lt;/del&gt;stuff.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Villagers disappearing seems to happen on the regular on LVS anyway &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;&lt;/ins&gt;(It's almost like villagers don't like being cramped into tiny rooms and be forced to breed in quasi-eugenical programs, you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;monsters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;) (or maybe it's a serial killer?) (it's probably just a bug)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;/ins&gt;. The chunk one [https://bugs.mojang.com/browse/MC-150202 (oo, bug details)] is a lot more concerning. They could get displaced or permanently overwritten. Best case, it doesn't affect us at all; worst case, chunks in developed areas get overwritten&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, builds are wrecked, &lt;/ins&gt;stuff &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is lots&lt;/ins&gt;.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the feeling on the forum thread was that an update was necessary, Latest Version Server (Just Kidding!) having less of a ring to it. Rolling back the server if the update failed (as we did with 1.13) was an option, but obviously rollbacks would mean progress would be lost. There were lots of questions to Zed on how an update would go, whether a rollback could happen and how.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the feeling on the forum thread was that an update was necessary, Latest Version Server (Just Kidding!) having less of a ring to it. Rolling back the server if the update failed (as we did with 1.13) was an option, but obviously rollbacks would mean progress would be lost. There were lots of questions to Zed on how an update would go, whether a rollback could happen and how.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-That rollback went back 3 days to remedy the issue, and was met with much humbug by the players who lost the progress they made in those early 1.13 days.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-That rollback went back 3 days to remedy the issue, and was met with much humbug by the players who lost the progress they made in those early 1.13 days.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After a fair amount of discussion a &lt;/del&gt;'''VOTE''' was taken&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, open to non-members and members alike as to whether &lt;/del&gt;we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should '''&lt;/del&gt;update (and roll back, if needs be), or not update&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;in the hopes Mojan fix the bug in 1.15&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The &lt;/del&gt;vote was unanimously &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;FOR&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;updating.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;'''VOTE''' was taken&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Do &lt;/ins&gt;we update (and roll back, if needs be), or not update in the hopes Mojan fix the bug in 1.15&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;? This &lt;/ins&gt;vote &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was opened to non-council members, and &lt;/ins&gt;was unanimously FOR updating.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Discussion was also had on how far the rollback period should be - if problems are discovered a few days after the update, do we revert entirely to a backup? How about a week? A month? How severe would the damage need to be to necessitate a full rollback? How severe would it need to be to warrant a partial 1024x1024 rollback (given this would remove the progress in that entire area)?&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Discussion was also had on how far the rollback period should be - if problems are discovered a few days after the update, do we revert entirely to a backup? How about a week? A month? How severe would the damage need to be to necessitate a full rollback? How severe would it need to be to warrant a partial 1024x1024 rollback (given this would remove the progress in that entire area)?&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zed suggested that in lieu of a vote, we just 'openly bicker' on it for a while, as that would allow him to get a view on what our reasonings were. Not ones to miss an invitation to ramble at one another, we took to the task.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zed suggested that in lieu of a vote &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on times&lt;/ins&gt;, we just 'openly bicker' on it for a while, as that would allow him to get a view on what our reasonings were. Not ones to miss an invitation to ramble at one another, we took to the task.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Concerns were raised on behalf of players who log in less frequently. What if they don't get to their house for a while, and then notice the damage? Again it was reiterated that rollbacks of specific chunks (say, someone's house) would not be possible without rolling a 1000 blocks around it also.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Concerns were raised on behalf of players who log in less frequently. What if they don't get to their house for a while, and then notice the damage? Again it was reiterated that rollbacks of specific chunks (say, someone's house) would not be possible without rolling a 1000 blocks around it also. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Suggestions were raised for a thread warning players of the update, when it does come, so they can be aware of the potential chunk-break issue and prepare how they can.&amp;#160; Another was a post-update thread where those who do notice chunk-breaks can report them, so Zed gets a feel for how immediate and severe the issue is. Aly raised the point that we are a community server, so can all do our best to look over as many builds as possible to notice what damage we can in good time. &amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Suggestions were raised for a thread warning players of the update, when it does come, so they can be aware of the potential chunk-break issue and prepare how they can.&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zed processed this all and decided that there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no &lt;/ins&gt;set window for rollbacks - he will decide based on the severity of the problems, as they come up. The longer the time between the update and the problem, the less likely the reversion (so as to not lose out on progress).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another suggestion was a post-update thread where those who do notice chunk-breaks can report them, so Zed gets a feel for how immediate and severe the issue is.&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aly raised the point that we are a community server, so can all do our best to look over as many builds as possible to notice what damage we can in good time. &amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zed processed this all and decided that there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wouldn't &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;set window for rollbacks - he will decide based on the severity of the problems, as they come up. The longer the time between the update and the problem, the less likely the reversion (so as to not lose out on progress).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cross your fingers, lads, looks like we're 1.14 bound.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cross your fingers, lads, looks like we're 1.14 bound.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spectatre</name></author>	</entry>

	<entry>
		<id>https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2359&amp;oldid=prev</id>
		<title>Spectatre: Created page with &quot;==Attendance== ===Council Members Present=== * Zedwick  * LadyBountiful  * SneakySkeleton * Dax23333 * Forseth * Spectatre (scribe) * ABParadigm (host) * Zero0hm * Dave5400 *...&quot;</title>
		<link rel="alternate" type="text/html" href="https://zedwork.co.uk/w/index.php?title=Zedling_Council_Meeting_2019-07-27&amp;diff=2359&amp;oldid=prev"/>
				<updated>2019-07-27T21:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Attendance== ===Council Members Present=== * Zedwick  * LadyBountiful  * SneakySkeleton * Dax23333 * Forseth * Spectatre (scribe) * ABParadigm (host) * Zero0hm * Dave5400 *...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Attendance==&lt;br /&gt;
===Council Members Present===&lt;br /&gt;
* Zedwick &lt;br /&gt;
* LadyBountiful &lt;br /&gt;
* SneakySkeleton&lt;br /&gt;
* Dax23333&lt;br /&gt;
* Forseth&lt;br /&gt;
* Spectatre (scribe)&lt;br /&gt;
* ABParadigm (host)&lt;br /&gt;
* Zero0hm&lt;br /&gt;
* Dave5400&lt;br /&gt;
* AlyCatMeow&lt;br /&gt;
&lt;br /&gt;
===Apologies===&lt;br /&gt;
* Aravero [Bulk Apology in effect until August 24th]&lt;br /&gt;
* Memery&lt;br /&gt;
&lt;br /&gt;
===No Apologies===&lt;br /&gt;
* KhasOrn&lt;br /&gt;
* Soviet_Pingu&lt;br /&gt;
&lt;br /&gt;
===Visitors===&lt;br /&gt;
* Timoteeyy&lt;br /&gt;
* Centurions_War&lt;br /&gt;
* Sweetevil39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ABP hosted us in the Fish Basement, once again complete with his long-suffering horse Randy, who remains unamused by being unceremoniously dumped with the fishes several months ago, having been unceremoniously left in a swamp weeks previous to that. He (ABP, not the horse) was after a scribe, and having seen the topics everyone else was far too sensible to volunteer. After requesting the meeting be stalled so I could get a snack, he (again,  not the horse) invited everyone to complain about the weather. Council obliged, in spades.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Topics==&lt;br /&gt;
&lt;br /&gt;
===Hello, is it 1.14 you're looking for?===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This coulda been a horror show, but luckily there had been lots of lovely forum discussion prior to the meeting on the state of 1.14 [https://zedwork.co.uk/forum/viewtopic.php?f=3&amp;amp;t=3133 (clicky)]. There have been a few additional 1.14 releases, but two large bugs still remain, refusing to be squished under the boot of assiduous programming. They are - villagers disappearing, and chunks being permanently overwritten. Mojang has marked both as 'very important', but have also advised there will be no further updates on 1.14.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Villagers disappearing seems to happen on the regular on LVS anyway (It's almost like villagers don't like being cramped into tiny rooms and be forced to breed in quasi-eugenical programs, you *monsters* ) (or maybe it's a serial killer?) (it's probably just a bug). The chunk one [https://bugs.mojang.com/browse/MC-150202 (oo, bug details)] is a lot more concerning. They could get displaced or permanently overwritten. Best case, it doesn't affect us at all; worst case, chunks in developed areas get overwritten and people lose stuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Most of the feeling on the forum thread was that an update was necessary, Latest Version Server (Just Kidding!) having less of a ring to it. Rolling back the server if the update failed (as we did with 1.13) was an option, but obviously rollbacks would mean progress would be lost. There were lots of questions to Zed on how an update would go, whether a rollback could happen and how.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
-While it is theoretically possible to retrieve 'obliterated' chunks from a pre-update backup, it would not be simple, would need special tools created and have limited scope of feasibility, so zed couldn't commit to it happening&amp;lt;br /&amp;gt;&lt;br /&gt;
-There's no automatic way to check what chunks (if any) get borked - it would be down to players noticing&amp;lt;br /&amp;gt;&lt;br /&gt;
-The smallest area that could feasibly be rolled back in the event of a chunksplosion would be 1024x1024, which obviously covers a whole lot more area than most builds.&amp;lt;br /&amp;gt;&lt;br /&gt;
-at the 1.13 update, zed checked the chunks around spawn and they were fine; it tended to be the chunks closer to newly-generated areas that were destroyed, prompting the rollback.&amp;lt;br /&amp;gt;&lt;br /&gt;
-That rollback went back 3 days to remedy the issue, and was met with much humbug by the players who lost the progress they made in those early 1.13 days.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
After a fair amount of discussion a '''VOTE''' was taken, open to non-members and members alike as to whether we should '''update (and roll back, if needs be), or not update''' in the hopes Mojan fix the bug in 1.15. The vote was unanimously '''FOR''' updating.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Discussion was also had on how far the rollback period should be - if problems are discovered a few days after the update, do we revert entirely to a backup? How about a week? A month? How severe would the damage need to be to necessitate a full rollback? How severe would it need to be to warrant a partial 1024x1024 rollback (given this would remove the progress in that entire area)?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Zed suggested that in lieu of a vote, we just 'openly bicker' on it for a while, as that would allow him to get a view on what our reasonings were. Not ones to miss an invitation to ramble at one another, we took to the task.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Concerns were raised on behalf of players who log in less frequently. What if they don't get to their house for a while, and then notice the damage? Again it was reiterated that rollbacks of specific chunks (say, someone's house) would not be possible without rolling a 1000 blocks around it also.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Suggestions were raised for a thread warning players of the update, when it does come, so they can be aware of the potential chunk-break issue and prepare how they can.&amp;lt;br /&amp;gt;&lt;br /&gt;
Another suggestion was a post-update thread where those who do notice chunk-breaks can report them, so Zed gets a feel for how immediate and severe the issue is.&amp;lt;br /&amp;gt;&lt;br /&gt;
Aly raised the point that we are a community server, so can all do our best to look over as many builds as possible to notice what damage we can in good time. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Zed processed this all and decided that there wouldn't be a set window for rollbacks - he will decide based on the severity of the problems, as they come up. The longer the time between the update and the problem, the less likely the reversion (so as to not lose out on progress).&lt;br /&gt;
Cross your fingers, lads, looks like we're 1.14 bound.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
And with that surprisingly peaceful tackling of that topic, ABP and Dax rushed us briskly on to that old chestnut-&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Ocean Regeneration, episode 27: This water is ''so'' last year===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Council: So, Zed, how's that regen script going? (A script to  turn old chunks into 1.13 chunks, so we get more 1.13 content in our seas)&amp;lt;br /&amp;gt;&lt;br /&gt;
Zed: It's in progress, but still not a usable state.&amp;lt;br /&amp;gt;&lt;br /&gt;
Council: Can the people of LVS assist at all in getting it up and running?&amp;lt;br /&amp;gt;&lt;br /&gt;
Zed: Nope.&amp;lt;br /&amp;gt;&lt;br /&gt;
Council: Oh. :( We like to be helpful when we're not bugging you about things for the nth time&amp;lt;br /&amp;gt;&lt;br /&gt;
Zed: ...well, don't need help yet, but when he announces on forums it's ready for alpha release he could use some nice guinea pigs to take it onto their single player worlds for testing before siccing it on LVS&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Suggestion then came out for an area of land that regenerates, sort of like the End, so that people can get to new-chunk materials. It would require a new script, extending reboot times. Also, if a player happened to be in the 'regeneration area' during a reboot, it could generate blocks where the player is, killing them through suffocation on relog.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
But wait, could that happen to end explorers as well? Apparently, it's totally possible! But then again, if you log off in the end, aren't online for 30 days, and then that chunk happens to get regenerated in a way that and End City happens to generate where you are, and that End City, having generated where you are, generates in a way that surrounds you and your blocky lungs with End Stone, such that you die when you do return from your lovely vacation, welp, sucks to be you! That's just some Final Destination Rube-Goldberg mischief that's the universe telling you we weren't meant to fly in an otherworldly dimension. That's Zhicago.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Forseth then asks Zed if it's possible to move players inside of a block. Wouldn't that immediately crush them? R u ok forseth. Oh nevermind, he sayd if they spawned inside a block, server can teleport them to spawn, which could make the regen script safer. I still don't quite get it. The rest of the council were still on the murder-tangeant, suggesting progressively more inventive ways we could kill a player who unwittingly ventured into an area until it was discovered that we'd probably long exceeded the practical points of the topic. Basically, lots of the council would like this script to happen, and zed is still working on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Dax was then on hand to bring us back to serious, sensible council business.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Should we have a rubber duck at Spawn that assist us with problems?===&lt;br /&gt;
&lt;br /&gt;
...what?&lt;br /&gt;
Yes! So say the council. Dax thinks it will bring the server together. There was a vote on the colour - most people voted yellow, except the Zriends who voted blue and LadyB who had a tentative vote on white, depending on the breed of rubber duck. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Dax is going to build the duck. Hooray? Hooray.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Zednouncements===&lt;br /&gt;
&lt;br /&gt;
'''Casual Buildathon - TOMORROW''', Sunday 28th, 4pm-9pm BST.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
That was it from Zed! Possibly because the meeting, while very amicable and reasonably quick-moving, had long since descended into weirdness and Randy the Horse was getting tired of our company (you'd be a recluse too if you'd been left in a basement for months at a time, eh?) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nominations/Next Meeting===&lt;br /&gt;
Timoteeyy got voted back on to the council and agreed to host the next meeting. See you all in two weeks!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:LVS]]&lt;/div&gt;</summary>
		<author><name>Spectatre</name></author>	</entry>

	</feed>