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− | PocketUHC (PUHC) is a PVP zestygame, incorporating many features of an Ultra Hardcore Match with a handful of time-saving additions. It is hostable by any Zesty+ Subscriber, and was created to allow players to practise their UHC skills against one another between the monthly [[UHC]] matches, hosted by Zedwick. It is also where players can experiment with different PVP strategies, with over a dozen Zedwork players claiming victories.
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− | ==What is Ultra-Hardcore?==
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− | In the Hardcore Minecraft game mode, respawning is turned off - if you die, you lose. In Ultra-Hardcore, your health will also not naturally regenerate. If you lose health, the only way to regain it is with golden apples.<br />
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− | In the Pocket version, there are time-saving features, intended to allow players to get to the end-stage fighting in a quicker time:
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− | -If one log block of a tree is broken, the rest will automatically break, allowing for fast collection of log blocks.
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− | -If an animal is killed, their meat will drop pre-cooked
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− | -When wooden tools/weapons are crafted, they will automatically upgrade to stone. Tools (eg pickaxes) are automatically enchanted
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− | -When an iron or gold ore is mined, it will drop the ingot, so smelting is not required
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− | ===The Match===
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− | At the start of a game, players are dropped into a new map, and start with nothing. <br />Players have to collect and craft their food, tools, weapons and armour.<br />
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− | 5 minutes into the match, PVP is turned on. <br />
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− | 15 minutes in, the map border begins to shrink. The border starts off 600 blocks away from the centre; it will shrink until it is 50 blocks away in every direction - a final 100x100 block area. Being outside the border will cause continuous player damage. As you can outrun the border, but cannot out-mine it, many players have died to the border from being underground when it overtakes them. The timer on the right-hand side of the screen will show where the border has shrunk to at any given time.<br />
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− | 25 minutes in, players are given a 'glow' effect, allowing remaining players to quickly find one another
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− | The game is won by whichever player is the last one left alive.<br />
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− | <br />
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− | ===Recommended Equipment===
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− | *A shield - 100% defence against blast protection and arrows, can frustrate most melee attacks.
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− | *An axe - has a slower attack speed than a sword, but unlike a sword an axe-blow will temporarily disable a shield.
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− | *A bow/arrows - will need a few dead mobs to get the materials, but allows damage from a distance, assuming you can aim.
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− | *Golden apple - with natural regeneration off, this is the only way to regain health once you've lost it.
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− | *A water bucket - use of lava/fire as an offensive weapon is a very popular method - easy way to stop the burn damage.
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− | *A lava bucket - use of lava/fire as an offensive weapon is a very popular method for a reason. Just don't tip it on yourself!
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− | <br />
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− | ===Memorable PUHC moments===
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− | *Dax2333 and Memery, whilst having an overground fight, kill eachother simultaneously - Memery shoots an arrow as Dax hits him with an axe. Haztec, still making his way up from the underground, ends up winning by default
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− | *SneakySkeleton killing multiple players via falling anvil
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− | *Dax killing ABParadigm with a booby-trapped gravel staircase
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− | *Map generates in near-total desert, most players find no food or tools, but Memery lands by a desert temple, slaughtering everyone atop an armoured horse
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− | *Map generates in full mooshroom biome, leading players to murder via fisticuffs
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