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Difference between revisions of "Nether Hub"

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The Nether Hub is the LVS solution to quick travel around the world. Almost all settlements connect to it, making it very quick to get from one place to another on the server. It is maintained by the [[Zriends]], and other ranks are not allowed to break or place blocks in the hub.
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The Nether Hub is the [[LVS]] solution to quick travel around the world. Almost all settlements connect to it, making it very quick to get from one place to another on the server. It is maintained by the [[Zriends]], and other ranks are not allowed to break or place blocks in the hub.
  
 
==Layout==
 
==Layout==
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==Getting a connection==
 
==Getting a connection==
All Zedlings may have a connection to the Nether Hub. Connecting to a hub will need a Zreind to dig out of the protected area, but border tunnels may be connected to without Zreind help.
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All [[Zedling|Zedlings]] may have a connection to the Nether Hub. Connecting to a hub will need a Zreind to dig out of the protected area, but border tunnels may be connected to without [[Zriend]] help.
  
 
[[Category:LVS]]
 
[[Category:LVS]]

Revision as of 01:44, 7 August 2016

The Nether Hub is the LVS solution to quick travel around the world. Almost all settlements connect to it, making it very quick to get from one place to another on the server. It is maintained by the Zriends, and other ranks are not allowed to break or place blocks in the hub.

Layout

Each warp town has its own Nether Hub, and consists of a large central chamber with a portal to the overworld. Multiple side wings contain arches that players may connect a tunnel to. Side wings are usually colour coded with stained clay or other colourful blocks and are referred to by their colour.

A recent addition to the Nether Hub is the Border Tunnels. Reaching out on the X and Z axis all the way to the nether coordinated of the world border the border tunnels have vast amounts of room to connect to.

Getting a connection

All Zedlings may have a connection to the Nether Hub. Connecting to a hub will need a Zreind to dig out of the protected area, but border tunnels may be connected to without Zriend help.