Difference between revisions of "UHC"
From Zedwiki
(Created page with "''Under construction'' UHC on Zedwork is a last-man-standing PVP match, under the Ultra-Hardcore game mode. The match is hosted on the second Sunday of every month by Zedwick...") |
m (Category) |
||
(15 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
UHC on Zedwork is a last-man-standing PVP match, under the Ultra-Hardcore game mode. The match is hosted on the second Sunday of every month by Zedwick, starting at 6pm BST. | UHC on Zedwork is a last-man-standing PVP match, under the Ultra-Hardcore game mode. The match is hosted on the second Sunday of every month by Zedwick, starting at 6pm BST. | ||
Line 10: | Line 8: | ||
30 minutes in, the map border begins to shrink. The border starts off 1000 blocks away from the centre; it will shrink until it is 75 blocks away in every direction - a final 150x150 block area. Being outside the border will cause continuous player damage. As you can outrun the border, but cannot out-mine it, many players have died to the border from being underground when it overtakes them. The timer on the right-hand side of the screen will show where the border has shrunk to at any given time.<br /> | 30 minutes in, the map border begins to shrink. The border starts off 1000 blocks away from the centre; it will shrink until it is 75 blocks away in every direction - a final 150x150 block area. Being outside the border will cause continuous player damage. As you can outrun the border, but cannot out-mine it, many players have died to the border from being underground when it overtakes them. The timer on the right-hand side of the screen will show where the border has shrunk to at any given time.<br /> | ||
The game is won by whichever player is the last one left alive.<br /> | The game is won by whichever player is the last one left alive.<br /> | ||
+ | Any players that die can continue to watch the match in spectator mode - they can still use chat, but their messages will not be visible to active players in the match. | ||
<br /> | <br /> | ||
+ | |||
===Match history=== | ===Match history=== | ||
''Match - Date - Victor'' | ''Match - Date - Victor'' | ||
Line 27: | Line 27: | ||
*XIII - 11.3.18 - SneakySkeleton | *XIII - 11.3.18 - SneakySkeleton | ||
*XIV - 8.4.18 - SneakySkeleton | *XIV - 8.4.18 - SneakySkeleton | ||
− | *XV - 13.5.18 - | + | *XV - 13.5.18 - Spectatre |
+ | *XVI - 10.6.18 - Spectatre | ||
+ | *XVII - 8.7.18 - [[ABParadigm]] | ||
+ | *XVIII - 12.8.18 - ABParadigm | ||
+ | *XIX - 16.9.18 - [[Haztec]] | ||
+ | *XX - 14.10.18 - [[iiSusyyy]] | ||
+ | *XXI - 11.11.18 - [[Zedwick]] | ||
===Recommended Equipment=== | ===Recommended Equipment=== | ||
*A shield - 100% defence against blast protection and arrows, can frustrate most melee attacks. | *A shield - 100% defence against blast protection and arrows, can frustrate most melee attacks. | ||
+ | *An axe - has a slower attack speed than a sword, but unlike a sword an axe-blow will temporarily disable a shield. | ||
+ | *A bow/arrows - will need a few dead mobs to get the materials, but allows damage from a distance, assuming you can aim. | ||
+ | *Golden apple - with natural regeneration off, this is the only way to regain health once you've lost it. | ||
*A water bucket - use of lava/fire as an offensive weapon is a very popular method - easy way to stop the burn damage. | *A water bucket - use of lava/fire as an offensive weapon is a very popular method - easy way to stop the burn damage. | ||
*A lava bucket - use of lava/fire as an offensive weapon is a very popular method for a reason. Just don't tip it on yourself! | *A lava bucket - use of lava/fire as an offensive weapon is a very popular method for a reason. Just don't tip it on yourself! | ||
− | |||
− | |||
*Enchanting table - material-heavy, but a good enchantment can be a gamechanger. | *Enchanting table - material-heavy, but a good enchantment can be a gamechanger. | ||
<br /> | <br /> | ||
− | ==PocketUHC== | + | |
− | Wanting a way for players to practice their UHC skills against one another between UHC matches, Zed developed | + | ==[[PocketUHC]]== |
+ | Wanting a way for players to practice their UHC skills against one another between UHC matches, Zed developed PocketUHC (PUHC for short), which is hostable at any time by any Zesty+ Subscriber. It includes features that speed up gameplay such as auto-smelting ores and auto-felling trees. Due to this, PUHC matches are significantly shorter, rarely exceeding 30 minutes in length. | ||
+ | [[Category:Event]] |
Latest revision as of 22:32, 29 August 2020
UHC on Zedwork is a last-man-standing PVP match, under the Ultra-Hardcore game mode. The match is hosted on the second Sunday of every month by Zedwick, starting at 6pm BST.
Contents
What is Ultra-Hardcore?
In the Hardcore Minecraft game mode, respawning is turned off - if you die, you lose. In Ultra-Hardcore, your health will also not naturally regenerate. If you lose health, the only way to regain it is with golden apples.
The Match
At the start of a game, players are dropped into a new map, and start with nothing.
Players have to collect and craft their food, tools, weapons and armour.
15 minutes into the match, PVP is turned on.
30 minutes in, the map border begins to shrink. The border starts off 1000 blocks away from the centre; it will shrink until it is 75 blocks away in every direction - a final 150x150 block area. Being outside the border will cause continuous player damage. As you can outrun the border, but cannot out-mine it, many players have died to the border from being underground when it overtakes them. The timer on the right-hand side of the screen will show where the border has shrunk to at any given time.
The game is won by whichever player is the last one left alive.
Any players that die can continue to watch the match in spectator mode - they can still use chat, but their messages will not be visible to active players in the match.
Match history
Match - Date - Victor
- I - 18.3.17 - SneakySkeleton
- II - 15.4.17 - Memery
- III - 14.5.17 - SneakySkeleton
- IV - 10.6.17 - Etho_
- V - 8.7.17 - SneakySkeleton
- VI - 12.8.17 - Memery
- VII - 10.9.17 - SneakySkeleton
- VIII - 8.10.17 - SneakySkeleton
- IX - 12.11.17 - SneakySkeleton
- X - 10.12.17 - SneakySkeleton
- XI - 14.1.18 - Spectatre
- XII - 11.2.18 - Memery
- XIII - 11.3.18 - SneakySkeleton
- XIV - 8.4.18 - SneakySkeleton
- XV - 13.5.18 - Spectatre
- XVI - 10.6.18 - Spectatre
- XVII - 8.7.18 - ABParadigm
- XVIII - 12.8.18 - ABParadigm
- XIX - 16.9.18 - Haztec
- XX - 14.10.18 - iiSusyyy
- XXI - 11.11.18 - Zedwick
Recommended Equipment
- A shield - 100% defence against blast protection and arrows, can frustrate most melee attacks.
- An axe - has a slower attack speed than a sword, but unlike a sword an axe-blow will temporarily disable a shield.
- A bow/arrows - will need a few dead mobs to get the materials, but allows damage from a distance, assuming you can aim.
- Golden apple - with natural regeneration off, this is the only way to regain health once you've lost it.
- A water bucket - use of lava/fire as an offensive weapon is a very popular method - easy way to stop the burn damage.
- A lava bucket - use of lava/fire as an offensive weapon is a very popular method for a reason. Just don't tip it on yourself!
- Enchanting table - material-heavy, but a good enchantment can be a gamechanger.
PocketUHC
Wanting a way for players to practice their UHC skills against one another between UHC matches, Zed developed PocketUHC (PUHC for short), which is hostable at any time by any Zesty+ Subscriber. It includes features that speed up gameplay such as auto-smelting ores and auto-felling trees. Due to this, PUHC matches are significantly shorter, rarely exceeding 30 minutes in length.