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Difference between revisions of "Zen"

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=== District 4 "Merchant Quarter" ===
 
=== District 4 "Merchant Quarter" ===
The Merchant Quarter is a medieval styled area for people to build their shops. The street will lead into an harbor and maybe one day we'll see some ships visiting our town!  
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The Merchant Quarter is a medieval styled area for people to build their shops. The street will lead into an harbor and maybe one day we'll see some ships visiting our town! [https://zedwork.co.uk/wiki/Zen_Town_Ledger#Merchants Here's] a list of whom owns each shop and what they sell.
 
==== Style Guide ====
 
==== Style Guide ====
 
* Height Limit y=80 (can be higher on the hill area near Distr. 3. Ask Zedkins member for guidance)
 
* Height Limit y=80 (can be higher on the hill area near Distr. 3. Ask Zedkins member for guidance)
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* A sign with show owner's name and an overview about what they sell(for example "ent. books" , "Potions", "Wood" , "Nether Items" ect) in front of their shop
 
* A sign with show owner's name and an overview about what they sell(for example "ent. books" , "Potions", "Wood" , "Nether Items" ect) in front of their shop
 
* Finish your building (including putting up actual shop chests)
 
* Finish your building (including putting up actual shop chests)
 
  
 
=== District 5 ===
 
=== District 5 ===

Revision as of 14:52, 27 March 2018

This article is still incomplete

Zen is a town and region on Zedwork Zurvival.

It is governed by the Zedkins

The inhabitants and shop owners are listed in the Zen Town Ledger

If you got smaller issues/notice something you can write it down in the Zen Log. Smaller changes will be noted there as well.

The current progress and WIP projects can be tracked on the Zen Trello: https://trello.com/b/L4KeoST9/zen This page is still incomplete

Concept

The idea of Zen is, to build a town that is governed by players (Zedkins Members) and which includes living quarters as well as ample space for shops and markets to ensure a lot of people frequenting the Region and make it a lively town. In addition to that, several community buildings would incentivise new as well as old players to take up residence.

To ensure a nice looking town, there would be style guides and unfinished / abandoned buildings would be removed. In addition to that, the building styles that are encouraged, would be modern skyscrapers in the north and medieval looking houses in the south. This is supposed to create an interesting balance in building styles, but still be coherent in the direct neighborhood. This Balance comes back to the region's name: Zen.

Community Buildings

The Districts

Zen is split up in different districts. Each district has a different purpose and different building guidelines. The space in between districts is used for community buildings and infrastructure.

Non-adherence to the style guides, Vendor Regulations as well as other offences will be discussed in the Zedkins meetings and notices of removal of buildings or requests of changes will be posted via signs on the buildings as well as the owners being notified if possible.


District 1

District 1 can be found north of the Zedkins Hall, via the bridge and going past the community farm. It's supposed to be a friendly start area for new players.

Style Guide

  • Height Limit y=90
  • maximum claim size: 12x12 blocks
  • Underground use: Not lower than y=17 and not extending further than the claim.
  • Style: Most Styles allowed, Should be a house of some sort, no giant cobble blocks ect.
  • Finish building your house in a timely manner.

District 2 "Downtown"

District 2 is the most modern, northern part of Zen.


District 3 "Pinevale"

Soon to be more space for shops, once a Style Guide has been decided on.

(Probably similar to the District 4 one, but with a "Colonial Americas" theme)

District 4 "Merchant Quarter"

The Merchant Quarter is a medieval styled area for people to build their shops. The street will lead into an harbor and maybe one day we'll see some ships visiting our town! Here's a list of whom owns each shop and what they sell.

Style Guide

  • Height Limit y=80 (can be higher on the hill area near Distr. 3. Ask Zedkins member for guidance)
  • maximum claim size: 16x16 blocks
  • Underground use: Not lower than y=17 and not extending further than the claim.
  • Style: Medieval Town, not more than 1 or 2 underground shopfloors (keep it "realistic"). Detailed and pretty buildings encouraged.
  • A sign with show owner's name and an overview about what they sell(for example "ent. books" , "Potions", "Wood" , "Nether Items" ect) in front of their shop
  • Finish your building (including putting up actual shop chests)

District 5

District 6

District 7 "Spring Lake"

Vendor Regulations

As decided in Zedkins:

  • Shops should be regularly checked and stocked. Avoid cutting prices if you can't uphold your stock.
  • Until the Market Hall is finished, you may own a stall at the market and a shop in district 4 if the items sold in the stall do not fit to your store thematically or you already own one.