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''This article is still incomplete''
 
Zen is a town and region on [[Zz|Zedwork Zurvival]].  
 
Zen is a town and region on [[Zz|Zedwork Zurvival]].  
  

Revision as of 11:07, 26 June 2017

This article is still incomplete Zen is a town and region on Zedwork Zurvival.

It is governed by the Zedkins

The inhabitants and shop owners are listed in the Zen Town Ledger

The current progress and WIP projects can be tracked on the Zen Trello: https://trello.com/b/L4KeoST9/zen This page is still incomplete

Concept

The idea of Zen is, to build a town that is governed by players (Zedkins Members) and which includes living quarters as well as ample space for shops and markets to ensure a lot of people frequenting the Region and make it a lively town. In addition to that, several community buildings would incentivise new as well as old players to take up residence.

To ensure a nice looking town, there would be style guides and unfinished / abandoned buildings would be removed. In addition to that, the building styles that are encouraged, would be modern skyscrapers in the north and medieval looking houses in the south. This is supposed to create an interesting balance in building styles, but still be coherent in the direct neighborhood. This Balance comes back to the region's name: Zen.

Community Buildings

The Districts

Zen is split up in different districts. Each district has a different purpose and different building guidelines. The space in between districts is used for community buildings and infrastructure.


District 1

District 1 can be found north of the Zedkins Hall, via the bridge and going past the community farm. It's supposed to be a friendly start area for new players.

Style Guide

  • Height Limit y=90
  • maximum claim size: 12x12 blocks
  • Underground use: Not lower than y=17 and not extending further than the claim.
  • Style: Most Styles allowed, Should be a house of some sort, no giant cobble blocks ect.

District 2 "Downtown"

District 2 is the most modern, northern part of Zen.


District 3 "Pinevale"

District 4 "Merchant Quarter"

The Merchant Quarter is a medieval styled area for people to build their shops. The street will lead into an harbor and maybe one day we'll see some ships visiting our town!

Style Guide

  • Height Limit y=80
  • maximum claim size: 16x16 blocks or equivalent, as long as no side is longer than 25 blocks
  • Underground use: Not lower than y=17 and not extending further than the claim.
  • Style: Medieval Town, not more than 1 or 2 underground shopfloors (keep it "realistic"). Detailed and pretty buildings encouraged.
  • A sign with show owner's name and an overview about what they sell(for example "ent. books" , "Potions", "Wood" , "Nether Items" ect) in front of their shop

District 5

District 6

District 7 "Spring Lake"