Ripper
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Revision as of 01:48, 7 October 2018 by Dogzack123 (Talk | contribs)
Room Description
A large cave with dirt floors and stone walls. Around the floors are large bone block structures. Around the cave are several smaller caves, containing loot chests. There is an altar in the center, with a rusty grenade on it. Foolish Fred waits on the other side, who will be killed by Ripper as soon as the grenade is taken. The Ripper fight is in two phases. In the first, more rusty grenades will spawn around the room, which the players have to throw at the Ripper, who is underground. If the player comes into contact with the mass of particles above him, Ripper will throw them into the air. Hit him with three grenades to advance the fight. After he comes out from underground, Ripper has several attacks. He can simply melee attack the player, jump up and spawn a dangerous fart explosion, or perform a charge attack. The charge attack involves Ripper going back underground, before charging at the player, which will knock them into the air if they do not get out of the way. After that, Ripper will target the player, and pop back out from underground near them. When the fight is over, the players will be brought back to the main lobby.
Strategy
Collect the loot around the cave before starting the fight. Once the first phase starts, keep in mind that Ripper cannot leave the dirt floor area. Use this to your advantage by grabbing grenades, then running to the sides. Wait for him to follow you, then throw the grenades at him while he is close and can't hurt you. Once he is out of the ground, ranged attacks are usually the way to go. However, if you can get him on fire at all, that will help immensely. Hitting him is the main issue, as he doesn't have a lot of health, and the continuous ticking damage from fire can do quite a number. Mage's fireballs, Soldier's firebombs, and any Flame enchanted bows or Fire Aspect swords are valuable for this reason. Tank's armor bursts can also do a lot of damage to Ripper.