[LVS] Council Pre-meeting Agenda (November 18th 2017)

[LVS] Council Pre-meeting Agenda (November 18th 2017)

Postby Memery » Sat Nov 04, 2017 9:22 pm

The incredible Dax23333 (It's a prime number if ya didn't know) is hosting the next meeting in two weeks!

Link to previous notes is here: https://zedwork.co.uk/wiki/Zedling_Coun ... 2017-11-04

Discuss topics, apologise for your absence, and tell me all your secrets down in the comments below!

I would like to start the discussion rolling by asking: Do we really need mayors for inactive warps? If so, why? If not, who should be in charge if any issues come up? Let me know down below!
Last edited by Memery on Sat Nov 04, 2017 10:22 pm, edited 1 time in total.
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Re: [LVS] Council Pre-meeting Agenda (November 18th 2017)

Postby Spectatre » Sat Nov 04, 2017 10:19 pm

I think inactive warps don't require mayors. The town is already built, infrastructure will have long since been made.
Don't reckon there have been many problems in Jungle/Swamp since moving off of spawn, but if any do arise going forward a player can go to the zriends/guardians for help, as they might normally. Mayorless-ness could just be the status quo.

As and when a new election needs to be called, be that from a player raising interest at becoming mayor of an inactive warp, or the warp getting to a point where it's felt that it needs a mayor again, the council can get that ball rolling.
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Re: [LVS] Council Pre-meeting Agenda (November 18th 2017)

Postby Forseth » Sun Nov 05, 2017 12:28 am

Haha. Lovely work on the council notes Memery. Although I don't think you get bonus points from laughing at your own jokes.

As for the inactive warps, I don't think there is any need for an active mayor, unless someone wants to be the mayor. Most issues can be solved directly between players and should an issue appear, they can always ask the veterans or Zriends.

Also I will be working on this meeting... Sorry

(Only one more month to go!)
May the Forseth be with you
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Re: [LVS] Council Pre-meeting Agenda (November 18th 2017)

Postby Mellorian » Sun Nov 05, 2017 2:00 pm

Memery wrote:and tell me all your secrets down in the comments below!


Well, this one time, I was building with cobble - as I often do - and, just for a moment, I thought:
'Maybe some stone would look nice with this...'
Luckily I quashed this thought with every ounce of my moral being, and continued with my day.
~

And then, there was this other time, when I was also building with cobble:
It had been a rather long day, having placed at least a stack or so blocks, when suddenly I...

...

So I said, "Pineapples? More like Terramorphic Antelopes!"
And that's how glowstone was invented!
~

Thanks for listening, Mem, I feel we really bonded.
Oh the joys of conversation.
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Re: [LVS] Council Pre-meeting Agenda (November 18th 2017)

Postby ABParadigm » Mon Nov 06, 2017 7:17 am

Uhhhhhhhhhhh...... Okay.
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Re: AB

Postby Mellorian » Mon Nov 06, 2017 1:34 pm

I blame Zed
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Re: [LVS] Council Pre-meeting Agenda (November 18th 2017)

Postby Aravero » Mon Nov 06, 2017 11:41 pm

Wait. Wut?

Only one more month until Forseth rejoins us?

What is this maddness?
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Re: [LVS] Council Pre-meeting Agenda (November 18th 2017)

Postby SwayLight » Wed Nov 08, 2017 4:49 pm

I will not be at this meeting.
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Re: [LVS] Council Pre-meeting Agenda (November 18th 2017)

Postby Dax23333 » Wed Nov 08, 2017 7:50 pm

Erm...

Well, due to a idiotic mistake on my part I will not be able to be there on this date, so somebody else will have to host.
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Re: [LVS] Council Pre-meeting Agenda (November 18th 2017)

Postby ABParadigm » Fri Nov 17, 2017 10:38 pm

Whoa... what's this... a topic?

Sorry, probably giving you a heart attack thinking you could go out for drinks earlier... Not going to be a long one I hope this time...

I hope...

...Please?

Anyway, In a post linked below, I stated I wanted to make a firework display here on LVS after being inspired by Lone's ZZ display. This would be far far in the future, likely in mid-December. Okay, not far, but still. As stated in the post I will be making these little compact machines that have a lever on them each, instead of doing long lines of redstone. The rest is pretty self-explanitory; pretty holiday firework show. I mainly want permission to do this, it is a rather simple task bar gathering the ridiculous number of dyes and gunpowder needed to do this.

Thank you for your time, hopefully very little of it...

Link here: https://zedwork.co.uk/forum/viewtopic.php?f=3&t=2747&p=10364#p10364,
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