We're having a meeting in two weeks time, to be hosted by the penguin formerly known as Sway!
Topics? Apologies? List them below!
Link to the previous meeting notes located here: https://zedwork.co.uk/wiki/Zedling_Coun ... 2019-23-09
Dax was the bravest member of the council this meeting, as he put up another thrilling market topic for us to all see. This particular topic called up recent underpayment. There has been strings of players getting shorted in various ways; be it underpayment or outright theft. It was generally stated that if you see something, say something, no matter of how severe the underpayment is or if you do not care to be compensated. Zedwick has enough trouble trying to play detective with just one report, why not help him by submitting one of your own? This helps to know because it is easier to tell if the underpayments can be traced to one serial-thief individual or a multitude of people that accidentally mis-counted. Please note, per Zedwick's statement, if you are found underpaying in the market a ban will be issued, no matter if you are a new player or an LVS veteran.
Forseth wrote:I guess the problem with banning everyone who underpays is the detection process. Once it's discovered that someone stolen/payed to little, Zedwick needs to find who did it and when it happen, in order to be certain of who to ban. It's not automatic like the grief ban and thus require more work. So unless we find some way to make it more efficient, relying on the ban to remove underpayment seems inefficient. To make it better, we could add some measures to increase probability of detection or reducing the probability of underpayment
Forseth wrote: Another alternative is to stop using the market as a market. Remove all items from sale and replace them with a tag or sign saying what's for sale, for how much and who to contact. Potential buyers would need to contact the player who is selling and make the deal using the chat. No underpayment can be made if the deal is made in person and nothing can be stolen since the items aren't unguarded.
- Side effect of that would be that sales would go down and so would market productivity, as the seller needs to be online in order to make a deal.
SneakySkeleton wrote:I really don't want to have to get to the point where we have to name our diamonds/emeralds/iron/gold with our names in an anvil, or even worse, have hopper locks on every trade. (Hopper locks is how the market was originally run back when I joined)
Forseth wrote:Another alternative is to stop using the market as a market. Remove all items from sale and replace them with a tag or sign saying what's for sale, for how much and who to contact. Potential buyers would need to contact the player who is selling and make the deal using the chat. No underpayment can be made if the deal is made in person and nothing can be stolen since the items aren't unguarded.
- Side effect of that would be that sales would go down and so would market productivity, as the seller needs to be online in order to make a deal.
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