[Zz] Technical Minecraft: server rules and plugin behavior

[Zz] Technical Minecraft: server rules and plugin behavior

Postby BadNayme » Wed May 06, 2020 8:44 pm

I have a few questions regarding server rules on Zz. I'd appreciate it if a Guardian could answer them so that there's no doubt as to the authority of the response. The first three bullet points are questions that I genuinely don't know the answer to, and the remaining questions are just tacked on just in case Zz's policies have changed since the last time I played regularly.

* Are zombie pigmen based gold farms allowed? What about drowned based gold farms?

* Are we allowed to climb above and/or build on top of the nether?

* Are we allowed to use bedrock breaking glitches?

* Are iron golem farms allowed?

* Are we allowed to exploit bugs that duplicate shulkers / sand / gravel / items / primed TNT / other entities?

* Are we allowed to make xp farms that exploit the bug that tricks a dying Ender Dragon into dropping xp indefinitely?
BadNayme
 


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Re: [Zz] Technical Minecraft: server rules and plugin behavi

Postby Zedwick » Fri May 08, 2020 4:43 pm

I gotchu.


* Are zombie pigmen based gold farms allowed? What about drowned based gold farms?

Yes.

* Are we allowed to climb above and/or build on top of the nether?

No.

* Are we allowed to use bedrock breaking glitches?

No.

* Are iron golem farms allowed?

Iron Golems do not drop any iron on Zz.

* Are we allowed to exploit bugs that duplicate shulkers / sand / gravel / items / primed TNT / other entities?

No.

* Are we allowed to make xp farms that exploit the bug that tricks a dying Ender Dragon into dropping xp indefinitely?

I am not aware of that particular exploit, but that sounds like a sure "No".

Thanks for asking!
"Clothes make the man. Naked people have little or no influence on society." - Mark Twain
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Location: England
Minecraft IGN: Zedwick


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