The update to 1.7

Re: The update to 1.7

Postby TayLord545 » Sat Nov 09, 2013 4:04 pm

soooooo, if you reset the nether, will it reset the end too. because i like that enderman farm. :?
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Re: The update to 1.7

Postby TayLord545 » Sun Nov 17, 2013 10:39 pm

so what day do you think it will be updated? i wanna make some potions of water breathing!!! :D
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Re: The update to 1.7

Postby Zedwick » Mon Nov 18, 2013 4:06 pm

No idea.

Bukkit is 'getting closer' to releasing a horribly buggy first build. They give no timeframe for that, so I honestly have no idea how long we must wait. This update was a big one, so much has been rewritten. It may take a while yet :/
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Re: The update to 1.7

Postby tippy1226 » Sat Nov 23, 2013 5:13 pm

Same here. My laucher updated itself and being that im a totaly noob at computer things, I have o clue on how to put it back to 1.6
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Re: The update to 1.7

Postby LadyBountiful » Sun Nov 24, 2013 5:11 pm

Tippy when you first launch MC you get a screen that gives you the option to edit profile on the left hand side, next to your name. Click on that and change your version to 1.6.4, save profile and then you can go to where ever you wish, even Zedwork. LB
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Re: The update to 1.7

Postby sitrep99 » Fri Nov 29, 2013 5:09 am

Taking forever to swap over to 1.7 lol
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Re: The update to 1.7

Postby Zedwick » Fri Nov 29, 2013 3:29 pm

https://twitter.com/EvilSeph/status/405472738879340544

Bukkit is coming close to releasing some terribly buggy first builds for developers. We will not be using them until their builds stabilise, and our core plugins are updated to work in 1.7.2.

But hey, Bukkit are nearly there! ^_^
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