Aravero wrote:I want to take this opportunity to say goodbye to all of you. Some of you are my very best friends in the world. I am sorry I have been such a disappointment and proven to be so untrustworthy as to not be deserving of your friendship and your server.
I will accept my ban with all the good grace I can muster, and I hope y'all can see your way to forgiving me later.
Obviously, this means I won't be able to attend today's meeting.
Ah, I have been looking for the other side of the coin amidst this discussion thus far. You're right, and fair play. That being said, the dark bazaar rules were not clearly stated, to the point of saying one stack of dillies per !zedcoin command, not per !zedcoin unit. The market rules
ARE clearly stated, complete with boards showing what a diamond and a diamond block look like, as well as how they are abbreviated in price chests. These are throughout the market. It shouldn't be that hard when there are a half dozen boards showing there is a difference between a D and a DB. Your dark bazaar example really isn't that accurate in this case.
I understand a mistake is a mistake, my issue regarding this topic is the harshness of a server ban in response to mistakes. Someone mistaking a price accidentally occurs, and I accept that it occurs more often than not. Personally, I believe the problem area lies in the harshness alone. I feel a server ban is not necessary, but having a potential market ban, which
DOES NOT need to be a second offense to be issued, would be a good first step. This could be a one-day market ban, and slowly increase in length until it is necessary to be a server ban. The issue is, unless there is an
IMMEDIATE consequence, failure to read will keep happening. There needs to be a reason to simply read properly in the market.
Aravero wrote:I think the first approach should be to encourage a standardized price labeling system. Start with the 9 diamonds rather than diamond block thing, that was suggested. I generally find it more convenient as a buyer when the sign says what's in the box and then there is an item inside the chest that says the price. But it would probably turn out to be bad practice to mark prices only inside the chests.
You're right, it would really help to make a single system for this. Personally, I trust the method you have given, having signs stating which item it sells, then a price tag inside, as more reliable, so you don't have to deal with possible texture pack weirdness.
Aravero wrote:I feel that higher priced items, say those worth more than a stack of diamonds, should be sold by private contract.
I completely disagree with this statement. I feel the market works because you can sell any item you so desire, regardless of how expensive.