[LVS] 2014/12/27 - Pre-Meeting Agenda discussion

[LVS] 2014/12/27 - Pre-Meeting Agenda discussion

Postby ProducerDanny » Wed Dec 17, 2014 1:15 am

Hi guys,

Please feel free to post ideas for discussion at the next Council meeting to put on the agenda. The meeting will run as follows:

Pre-organised topics (ranked by the host)
Any other council member business
Non-Member topics
New Council Member (Optional)
Next Meeting

Please note: ONLY COUNCIL MEMBERS CAN POST TOPIC IDEAS. Any other ideas posted by non-members will be ignored, however feel free to bring them up on the day during the Non-Member topics part.

Council Members are:
DannyC96
Memery785
zedwick
LadyBountiful
bartman51
Suzie50
Dax23333
Purps68
SneakySkeleton21
BengalBoi
jasonw89
Gemini7099
Flipje2go
iProBlanchard
GrimTent
__Laurens__

If I missed you off, message me on the server and I'll add you, but this,as far as I know, is the list of council members.
Last edited by ProducerDanny on Fri Dec 26, 2014 11:12 pm, edited 1 time in total.
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Re: [LVS] 2014/12/27 - Pre-Meeting Agenda discussion

Postby Memery » Wed Dec 17, 2014 12:17 pm

[Communicating with chat] A way of interacting with the in-server chat without logging directly into the Minecraft server. It would say your name but have a speech bubble next to it. Could be Zriend only to alert them if something in the hub needs building or a block has been placed in the market by accident. Without altering admins. Or for everyone to just have chats throughout the day.
Without trousers, you can enjoy life a lot more. Wearing a "thong" is just a comfort thing ...
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Re: [LVS] 2014/12/27 - Pre-Meeting Agenda discussion

Postby FancySquid » Thu Dec 18, 2014 5:47 pm

Council Property Votes -

I'd like to propose that the Council could vote on Removing, Moving or Altering property owned by another player

Any Council or Non-Council member may come to the Council during a Meeting if they wish to ask to Change the property

The person must have posted a picture of the property onto the Pre-Meeting Agenda discussion along with Coordinates, reason for wanting to change it and who owns it if that is known

They also must find a 'Neutral Witness' to provide testimony about the property

A Neutral Witness is someone who examines the property and testifies to the Council whether the property is intrusive, how much effort was put into it and any other important details

The Neutral Witness has to be someone trustworthy and unbiased to the current dispute
For example if I wanted to remove a Structure in the Extreme Hills town, I wouldn't have SneakySkeleton21 as my Neutral Witness because he may want to remove it too

7 Council members must be present for the Vote, the Neutral Witness and the person trying to Change the property have no vote and do not count

More than half of the votes have to agree to Change the property for it to go into affect

That is my proposal, I tried to make it fair for everyone, hopefully the Council will agree with this
Beaaaard Wizaaaaard!
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Re: [LVS] 2014/12/27 - Pre-Meeting Agenda discussion

Postby SneakySkeleton » Wed Dec 24, 2014 10:30 pm

Sneaky's Points to bring up at Meeting
The Poppy in the Nether hub
-Shall we remove it? Remembrance Day was in November.
"Happiness lies in the joy of achievement and the thrill of creative effort."
Franklin D. Roosevelt
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Re: [LVS] 2014/12/27 - Pre-Meeting Agenda discussion

Postby ProducerDanny » Thu Dec 25, 2014 1:51 am

Have areas of "Natural Beauty" or "Man made beauty" that are protected by the council.

Areas that are deemed too "pretty" to build on can be suggested at a council meeting. The council decides whether the area is good enough to be protected or whether it's fine to be built and mined upon. They then can set the boundaries and any plans to build on this kind of land must have council permission (decided by a vote).

Areas cannot span farther than 9x9 chunks (or close to that) worth of land, meaning huge areas cannot be protected for no reason.

Aim is to have areas that are untouched and left pretty like generated, ie ice spike biomes, mesa biome etc. Builds can also be protected under man made beauty. Max limit of each is 10 (10 builds and 10 areas can be protected at the same time). All areas/builds that are to be protected are decided by council vote.

Areas can only be suggested by members, however a member can speak on behalf of a non member on an area of land/build.

By protected, I do NOT mean Zed protected. I mean the same kind of protection villages and temples have. Any changes to protected land can be reversed and the perpetrator, unless doing so in a grief in manner, will be warned. If it is obvious that it was intentional then it will be classed as grief and will be dealt with by Admins.

This should not affect any issues that people have about free build as the whole council has their say on the area via vote and if it is seen as an infringement on the possibility of free build, a vote against protection would stop that. Areas and builds can only be suggested once.
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Re: [LVS] 2014/12/27 - Pre-Meeting Agenda discussion

Postby Dax23333 » Thu Dec 25, 2014 9:58 pm

As I will not be at the meeting on saturday I will post this now.
I think we could extend danny's idea to having a 7 wonders of zedwork, maybe with natural and man made lists. Could cycle occasionally to showcase other builds/areas.
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Re: [LVS] 2014/12/27 - Pre-Meeting Agenda discussion

Postby Memery » Sat Dec 27, 2014 5:18 pm

I propose a "Nether Cleanup Squad" that are tasked with going round the nether and removing all misc pieces of cobblestone, dirt, netherack pillars etc. Right now the nether is a hideous mess around the Nether Hub.
Without trousers, you can enjoy life a lot more. Wearing a "thong" is just a comfort thing ...
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