Difference between revisions of "Dungeon Dash"
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Dungeon dash times your runs, and fast runs are recorded on the [[Dungeon Dash Speedruns]] page. If you're feeling competitive, go ahead and try get to the top of the list! | Dungeon dash times your runs, and fast runs are recorded on the [[Dungeon Dash Speedruns]] page. If you're feeling competitive, go ahead and try get to the top of the list! | ||
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==[[DungeonDash Classes|Classes]]== | ==[[DungeonDash Classes|Classes]]== | ||
In Dungeon Dash players can choose from 7 classes, each with different stat adjustments and abilities. Class abilities are powerful effects that can be used once and then require a cool-down. Right clicking your ability stick activates them. | In Dungeon Dash players can choose from 7 classes, each with different stat adjustments and abilities. Class abilities are powerful effects that can be used once and then require a cool-down. Right clicking your ability stick activates them. |
Revision as of 17:44, 31 May 2019
"Dungeon Dash" is the biggest Zestygame to arrive on Zedwork; a proceduraly generated dungeon crawler created mainly by Dax23333, HOMINIX, Zedwick and Memery. Players dive into the dungeon to fight hordes of monsters, battling past deadly traps and difficult encounters. As players get deeper underground the combat and traps become far more dangerous, culminating in a very special boss battle. While not easy, the game mostly uses vanilla PvE mechanics and so should be quite easy to understand.
Dungeon dash times your runs, and fast runs are recorded on the Dungeon Dash Speedruns page. If you're feeling competitive, go ahead and try get to the top of the list!
This wiki contains spoilers! Browse at your own risk.
Classes
In Dungeon Dash players can choose from 7 classes, each with different stat adjustments and abilities. Class abilities are powerful effects that can be used once and then require a cool-down. Right clicking your ability stick activates them.
Locations
Each run the dungeon generates differently, but will follow the same structure. There will be three full floors and a boss, all floors must be completed and the boss slain to win. At the end of each floor there is a tall room which acts as a mini boss for the floor.
Limbo
When adventurers die in the dungeon they will be sent to Limbo, a sparse and dark dimension. Exits to the dungeon can be found around Limbo which enables players to respawn if they die. If all players are in Limbo at the same time the run is lost.
Monsters
A wide variety of creatures inhabit the dungeon, ranging from vanilla Minecraft enemies to custom creatures with new attacks.
Difficulty Adjustment
When more adventurers set off into the dungeon the monsters inside become stronger and larger in number. Skeletons, zombies and cultists get more powerful weapons and armor while some monsters like spiders will get strength 1 and resistance 2 status effects, indicated by purple particles.