The Archivist
From Zedwiki
The Archivist is one of two unlockable bosses for Dungeon Dash and arguably the hardest fight the game has to offer. The Archivist posseses good mobility, a powerful offence and strong defences with 1000 hearts of health. He also has more complex and unpredictable AI than the other bosses.
Contents
Behavior
Behavior description
Attack | Description | When Used | Comments |
---|---|---|---|
Weapon Swap | The Archivist swaps from axe to bow or back again, using the bow when players are far away and preferring the sword when they are close. | Random trigger | The Archivist will use the bow at close range, which can be a deadly surprise attack. |
Sheild Adjust | The Archivist adjusts his sheild ring to better protect himself from enemy arrows, or allow him to shoot over it. | When swapping weapons, phase 1 only. | When The Archivist is shooting at ranged the sheild ring will be lowered, giving adventurers a chance to return fire. |
Blast (Directional) | The Archivist slows down to summon a series of 4 magical explosions in a line towards a player. | When target is at short to mid range. | The blasts furthur away are more damaging and have a larger area of effect. In phase 2 of the fight this move gains the additional effect of spawning ability sapping clouds which force adventurers special abilities into cooldown. |
Blast (Area) | The Archivist summons a magical explosion on himself. | When target is very close. | This can happen very quickly and has the same strength and area of effect as the largest explosion in the directional blast. In phase 2 of the fight this move gains the additional effect of spawning ability sapping clouds which force adventurers special abilities into cooldown. |
Fireball Shower | The Archivist leaps into the air, launching a fireball directly downwards. He then glides down in a spiral pattern launching more fireballs below him. | Used immediatly on transition to phase 2, and when target is at close range in phase 2. | Generally rather inaccurate. |
Summon Minions | The Archivist summons a Banshee, Wraith, Ectoplasm and Ghoul around an adventurer. | When the target is at long to mid range. | The 4 minions summoned can be a major problem with the area effect clouds they emit on death. Targeting the Ghoul first can kill the other 3 immediatly. |
Teleport | Taunting adventurers, The Archivist teleports to thier position to continue the fight. | When target is far away. | The Archivist will not teleport to a place where he would suffocate. |
Room Desctiption
The Archivists room is a large library, featuring a large octagonal platform surrounded by a moat with 4 bridges across it. The fight starts in the centre of this area but can move to the outer area. A gravel fall at the entrance prevents escape once the fight has begun.
Strategy
If somebody has a good strategy for beating this boss please put it here, as I am too bad at minecraft for this - Dax
Trivia
- Some players have drawn connections between Zed and The Archivist in appearance, but any such conspiracy has been denied vehemently.
Dungeon Dash | ||
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Classes | Soldier • Chef • Berserker • Hunter • Mage • Tank • Witch | |
Equipment | Relics • Reward Items • Special Loot | |
Locations | 1st Floor • 2nd Floor • 3rd Floor • Boss Floor | |
Monsters | Cultists • Ghosts • Illagers • Spiders • Bosses (Ripper • Apophis • The Archivist • Sinister Sisters) |